Intoxication

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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joo
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Postby joo » Sun Jul 19, 2009 9:24 pm

That sounds pretty good. It could even be used as a battle stimulant for those with low-skill-weighted weapons. (I'm not sure if that's a good or bad thing).

I also think that drunkeness should reduce all other skills as well, but have more of an effect on those which require coordination and thought.
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Postby Piscator » Sun Jul 19, 2009 9:27 pm

So adrenaline makes you stronger? I don't think so. It makes you wilder, because it removes the barriers that prevent you from hurting yourself in normal situations, but does not necessarily make you stronger. It would only appear like that because it makes you behave bloody stupid.

Besides, the effect of alcohol is pretty much different from person to person. It has usually a calming effect on me and I doubt that it makes me stronger, because it prevents me from applying my strength optimally. Anyway, I'd like to hear other peoples opinions about it.
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Postby Piscator » Sun Jul 19, 2009 9:32 pm

SekoETC wrote:It could make you temporarily stronger but decrease your fighting skill by the same amount.


Why only the fighting skill? Let it rather reduce your overall effectiveness (like tiredness) and increase the strength value in a way that would give you a slight net bonus when using weapons with a low skill weighting.
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Postby *Wiro » Sun Jul 19, 2009 9:38 pm

Ummmm...doesn't both fighting and dragging involve strength as well as fighting skill, meaning in the end it'll even out anyway? :S
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Postby SekoETC » Sun Jul 19, 2009 9:42 pm

If alcohol was a negative energy food, it would give you tiredness and that would make you less effective in all things.
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Postby FiziKx » Sun Jul 19, 2009 9:45 pm

Caesar wrote:
FiziKx wrote:slurred speech, lol


You should RP that yourself.

Imagine it would randomly end up in your text:


*He smiles *Hick* at her, and *hick* speaks to her.* "How *Hick* are you doing?"



lol yea, guess so
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Postby Piscator » Sun Jul 19, 2009 9:53 pm

SekoETC wrote:If alcohol was a negative energy food, it would give you tiredness and that would make you less effective in all things.


That would principally be the easiest way to implement it, but I would like to see the drunkenness bar put to an use. I can't give a good argument for it right now but I would prefer it, if tiredness and drunkenness would be separate things.
One argument against it might be that coffee and tea could be used for insta-sobering that way. That feels not entirely strange (caffeine is supposed to help you to recover from heavy drinking), but I'd rather have it not instantaneous.
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Postby Caesar » Mon Jul 20, 2009 12:18 am

Piscator wrote:
SekoETC wrote:If alcohol was a negative energy food, it would give you tiredness and that would make you less effective in all things.


That would principally be the easiest way to implement it, but I would like to see the drunkenness bar put to an use. I can't give a good argument for it right now but I would prefer it, if tiredness and drunkenness would be separate things.
One argument against it might be that coffee and tea could be used for insta-sobering that way. That feels not entirely strange (caffeine is supposed to help you to recover from heavy drinking), but I'd rather have it not instantaneous.


Caffeine also works only temporarily, leaving your even more tired after some time passes.
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Postby Idriveayugo » Mon Jul 20, 2009 1:10 am

The best way to imitate that you are drunk in cantr is to get drunk in real life.
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Postby joo » Mon Jul 20, 2009 1:52 am

Idriveayugo wrote:The best way to imitate that you are drunk in cantr is to get drunk in real life.

I usually end up avoiding playing my main characters so as not to do something I'll regret, and spawn suicidal/insane characters.
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Postby Zanthos » Tue Jul 21, 2009 12:50 am

joo wrote:
Idriveayugo wrote:The best way to imitate that you are drunk in cantr is to get drunk in real life.

I usually end up avoiding playing my main characters so as not to do something I'll regret, and spawn suicidal/insane characters.


or delete your account.
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Postby Caesar » Tue Jul 21, 2009 10:30 am

Zanthos wrote:or delete your account.


"Whadda.. Whadda teh green X-ie do..?" *Click.*
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Postby Piscator » Tue Jul 21, 2009 1:53 pm

I believe this thread was about how to implement intoxication in Cantr, not to roleplay its effect. :wink:
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Caesar
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Postby Caesar » Tue Jul 21, 2009 2:06 pm

Piscator wrote:I believe this thread was about how to implement intoxication in Cantr, not to roleplay its effect. :wink:


Very, very true.
Now let us implement it! I mean.. Let us find a way to have it have any effects.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby Piscator » Tue Jul 21, 2009 2:38 pm

Well, let's. ;)

*Wiro wrote:Ummmm...doesn't both fighting and dragging involve strength as well as fighting skill, meaning in the end it'll even out anyway? :S


They don't have to even out. It would depend on how the values for the increase of strength and the decrease of overall efficiency/skill are set.
Especially when fighting, they can't even even out. At least not with all weapons. If strength would increase while drunk, skill based weapons would have a bigger disadvantage than strength based weapons. It could for example be adjusted that way that the effects of drinking would (almost) even out for someone wielding a claymore, but a person wielding a rapier or a crossbow would do considerably less damage.

I'm pretty much against alcohol having a general positive effect on fighting though.
First of all, I'm pretty sure it's not realistic. After all, soldiers usually don't get drunk before entering a battle and if they did it in past times, I guess it was more about repressing the fear and getting in the right frame of mind. Admittedly, a drunkard might be a challenging enemy, but that's rather because he behaves unpredictably, not because he's a better fighter.
Secondly, in terms of game balance, it would be nice to have something to balance the healing effect of alcoholic beverages. Most of them are very potent and there could be even more potent potions if they'd reduce your overall capabilities when consumed by making you dizzy/drunk.
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