Overhearing whispers, your opinion

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

Chance to overhear whispers...

...is good as it is.
37
27%
...should be higher than 2% per person.
26
19%
...should be lower in high-pop locations.
8
6%
...should be lower in general.
11
8%
...should not have been implemented at all.
55
40%
 
Total votes: 137
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Postby Ryaga » Sun Jul 19, 2009 1:44 am

Hmm, how about something like attacking only, "You focus on X today." this would be the only way to overhear someone, but there'd only be a a 2% chance you'd hear them whisper. On the other hand there'd be a 4-5% chance someone at the location would notice you, and then a 5% chance per person after that...? So it'd be like... a .25 percent chance per person that someone notices you 'focusing' and since the 5% cap no matter how large the place was it'd only ever be a 5% chance anyone would notice.
Image
Comy
Posts: 471
Joined: Sun Jul 08, 2007 8:27 pm

Postby Comy » Sun Jul 19, 2009 1:51 am

Piscator wrote:I just don't think that simply deleting every second (third, fourth, whatever) whisper from your events list is the right way to handle the information flood.


Agreed. It honestly wouldn't make much difference when it comes to the wall of whispers people are complaining about.
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sun Jul 19, 2009 2:00 am

If the majority of whispers would go undetected instead of some insignificant number like 5%, that would help the flood, but the numbers should then be tweaked so that whispers were still likely to be spotted by at least one person, since it would be unnatural that no one was around to hear it.

The thing is, of course it would be the best if people could choose to ignore certain conversationalists while still keeping an eye on for example a couple of visitors that might be pirates, instead of it being hear everything or nothing at all, but anything that involves customization is going to require adding something to the database, and maybe even adding a whole new page since currently there are no character specific settings, only player specific.

Ryaga, the projects thing would accomplish the same with a natural chance of detection that fully depends on the awareness of the players rather than random chance.
Not-so-sad panda
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Postby Ryaga » Sun Jul 19, 2009 2:09 am

SekoETC wrote:If the majority of whispers would go undetected instead of some insignificant number like 5%, that would help the flood, but the numbers should then be tweaked so that whispers were still likely to be spotted by at least one person, since it would be unnatural that no one was around to hear it.

The thing is, of course it would be the best if people could choose to ignore certain conversationalists while still keeping an eye on for example a couple of visitors that might be pirates, instead of it being hear everything or nothing at all, but anything that involves customization is going to require adding something to the database, and maybe even adding a whole new page since currently there are no character specific settings, only player specific.

Ryaga, the projects thing would accomplish the same with a natural chance of detection that fully depends on the awareness of the players rather than random chance.
I don't know Seko, don't take this as offensive, but that honestly seems a bit sloppy to me, gameplay wise. All you have to do to avoid being heard is exiting your project, whispering, and then hopping back on. It's rather counter-intuitive. You'd just have players going through a slight pain to avoid the mechanic instead of making it something neat. Plus, development wise I can't see doing the 'You focus on X' being hard. You'd need to store another datafield or whatever for who everyone is whispering to, then when a whisper occurs loop through the players and if anyone is listening to them, or the reciever you display it to them.
Image
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sun Jul 19, 2009 2:21 am

That's if the person bothered to check the project info page for potential eavesdroppers. It would be more likely for them to assume that no one was going to eavesdrop on them anyway (unless they were a paranoid person) so they wouldn't bother. If they did notice that someone had joined without asking if they needed any help, then of course by all means they could start dropping the project every time they have to whisper but even if they did that, if they didn't drag off the listener or alert the person they were talking to, that other person's messages could still be detected by the listener.
Not-so-sad panda
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Sun Jul 19, 2009 2:22 am

SekoETC wrote:(unless they were a paranoid person)


Like me, I often check if my characters aren't being dragged by someone. Especially if people are whispering. D:
Read about my characters by following this link.
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Postby Ryaga » Sun Jul 19, 2009 2:25 am

And sometimes you've got people with 4-5 IC friends helping, then it becomes a burden.
Image
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sun Jul 19, 2009 5:00 am

If you're working on the same project with friends, you either step aside to talk to someone in private or don't mind if those friends overhear what you're saying.
Not-so-sad panda
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Postby Ryaga » Sun Jul 19, 2009 6:30 am

SekoETC wrote:If you're working on the same project with friends, you either step aside to talk to someone in private or don't mind if those friends overhear what you're saying.
I just think it's awkward, honestly. I think it'd be much better to use randomness, or implement a new skill or something.
Image
User avatar
Arenti
Posts: 2814
Joined: Mon Oct 22, 2007 11:31 am
Location: The Netherlands

Postby Arenti » Sun Jul 19, 2009 6:40 am

Ryaga wrote:
SekoETC wrote:If you're working on the same project with friends, you either step aside to talk to someone in private or don't mind if those friends overhear what you're saying.
I just think it's awkward, honestly. I think it'd be much better to use randomness, or implement a new skill or something.


If you use it to be random it interferes with roleplaying as then it doesn't matter if you rp *they walk behind a building away from the others*
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Postby Ryaga » Sun Jul 19, 2009 7:06 am

Arenti wrote:
Ryaga wrote:
SekoETC wrote:If you're working on the same project with friends, you either step aside to talk to someone in private or don't mind if those friends overhear what you're saying.
I just think it's awkward, honestly. I think it'd be much better to use randomness, or implement a new skill or something.


If you use it to be random it interferes with roleplaying as then it doesn't matter if you rp *they walk behind a building away from the others*
I suggested something to remove it from being completely random.
Image
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Postby Cogliostro » Sun Jul 19, 2009 10:45 pm

Another couple days pass with the new overhearing possibility (even though it's so very low now) and I'm personally liking it more and more. It really adds to the game. I find myself checking event logs with much more excitement, knowing there's a chance I might overhear stuff I was never supposed to. And it's not just that. I find that it strangely adds a new depth to the personality of the characters you overhear, like a glimpse of their hidden self. Very interesting sensation, that.

In one town, I saw a series of events where someone else's character overheard something and brought it up, only to be chastized by everyone else for butting into something that isn't their business. That has never happened before! Fantastic!

Never once has it been anything about sex scenes, so far. Maybe they got the hint and now find truly private places for their private interactions. It's great!
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Sun Jul 19, 2009 10:53 pm

I've never even once encountered it so far.
Read about my characters by following this link.
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Postby Ryaga » Sun Jul 19, 2009 11:03 pm

Cogliostro wrote:Another couple days pass with the new overhearing possibility (even though it's so very low now) and I'm personally liking it more and more. It really adds to the game. I find myself checking event logs with much more excitement, knowing there's a chance I might overhear stuff I was never supposed to. And it's not just that. I find that it strangely adds a new depth to the personality of the characters you overhear, like a glimpse of their hidden self. Very interesting sensation, that.

In one town, I saw a series of events where someone else's character overheard something and brought it up, only to be chastized by everyone else for butting into something that isn't their business. That has never happened before! Fantastic!

Never once has it been anything about sex scenes, so far. Maybe they got the hint and now find truly private places for their private interactions. It's great!
This sums up my feelings more or less, better and I ever could.
Image
User avatar
Armulus Satchula
Posts: 1244
Joined: Wed Oct 29, 2003 3:57 am

Postby Armulus Satchula » Mon Jul 20, 2009 4:25 pm

I think its a great idea. I hate towns of whispering people and go inside when I need to whisper a lot. I think this would also force people to actually take -indoor activities- indoors.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest