Jinchuuriki wrote:Ale to pukanie miało właśnie na celu zwrócenie uwagi innych, żeby weszli do środka
Twoje akurat pukanie. Ale na przyklad nie ewentualne moje. Pukanie to po prostu pukanie. Nikt nie wie, co moze oznaczac, mozna sie tylko domyslac.
Moderators: Public Relations Department, Players Department
Doug Roberts (2009-07-16)
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Very soon, we will be rolling out a new change to the way whispered dialog works. There will now be a very small chance that a line of whispered dialog will be overheard by another person in your location, chosen at random. You can read the discussion of this change at http://forum.cantr.org/viewtopic.php?t=17505 . Please change your character`s behavior accordingly, as this change can be put into effect at any time.
Genevieve wrote:Seems like lately people are mad at other people whispering -- have a feeling this has gone on for a while.
It would be nice if we could have a "project" of sorts, where it would work like this:
John requests to speak with you "Hey, can we talk?"
Accept/Reject (with an option to say something in rejection)
if Accept:
Town sees:
John speaks quietly to James
James speaks quietly to John
until they are done, and the town sees nothing else.
If reject:
Town sees:
John speaks quietly to James
nothing else.
If you accept the other persons request, the two of you are able to speak to others and to each other quietly (say until one of the two players logs off?) and see what each other says, but then your quiet whispering doesn't bug the whole town.
*Above proposal prompted by the STOP WHISPERING comment from an INNOCENT CONVO :p
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