Laberynths

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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Der Zauberer
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Joined: Sun Oct 05, 2003 3:36 am

Laberynths

Postby Der Zauberer » Sat Apr 24, 2004 6:30 pm

People have said things about dynamic names for buildings and vehicles. This might be a similar thing programmingly; but if a door on the inside did not say where it went, it would be more realistic, becuse most doors inside a building dont have signs.
Also, if you are in a building, the "location" thing maybe should show all the other rooms in the building. So, if I'm in a building with three rooms, all the rooms should show up in "location" That way, unless you had a chance to name the door (maybe paralleling making a scratch in the door or something, or just being familiar with it because you built it and therefore would know which is which, or if someone told you), then you would just see a bunch of doors, like you would in real life if you didnt know which was which. So even if you had a crowbar, you couldn't necessarily get out, because you wouldnt even know the right door. Then you could have huge labyrinth things, which would be especially cool for dungeons. Which would require dynamic naming of rooms.
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Bran-Muffin
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Location: California

Postby Bran-Muffin » Sat Apr 24, 2004 7:26 pm

Right i didnt understand a word of that but im going to say

It is fine how it is.
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Mavsfan911
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Postby Mavsfan911 » Sat Apr 24, 2004 7:59 pm

:shock:
太陽とビキニ
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kroner
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Location: new jersey...

Postby kroner » Sat Apr 24, 2004 8:50 pm

i think it's as concievable to have a sign on an inside room as on the outside. but both should have to be additionally built. the building or room would start with a generic name like poeple do now.
DOOM!
west
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Postby west » Sat Apr 24, 2004 9:47 pm

Be nice to Dizzy. He hasn't posted on message boards in a long time and has forgotten the loving touch.

His idea is good though.
I'm not dead; I'm dormant.
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Der Zauberer
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Postby Der Zauberer » Sat Apr 24, 2004 11:45 pm

Aww thanks west.
I just noticed; for explanation there's the same concept in the thread on caves/mines.

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