Something for sailors. It's a suggestion that needs another.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Nakranoth
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Location: What if I were in a hypothetical situation?

Postby Nakranoth » Tue Aug 14, 2007 10:45 pm

The thing is, if you add too useful of items to be gathered at sea while sailing, sailing itself becomes too useful. Currently, food forces people ashore, so if you want to give them some sort of trade commodity to help them trade for things when they get where they're going... it should really only be trinkets, or else who would bother staying on shore?
Right now, sailors are in pretty high demand by people because boats go so much faster then their land-based counterparts, so they're highly effective as merchant vessels, and as a merchant vessel, they can trade for the things they need with the goods they amass.
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Crosshair
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Postby Crosshair » Tue Aug 14, 2007 10:56 pm

Or, you can only prepare the food to eat on land...
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snm2001
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something to freakin do please

Postby snm2001 » Fri May 01, 2009 7:36 am

I'm on a boat and I am a very antsy person who doesnt like her characters to be idol. My one laovely little thing is on a boat because a nice sailor is showing her some of the world... she has NOTHING to do.. and he doesnt talk that much.. fishing, deep sea fishing maybe.. would be great.
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Dudel
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Postby Dudel » Fri May 01, 2009 8:08 am

I find project whoring very time consuming and doing it at sea makes things move faster. Also gives you events for your character as eating doesn't actually count as 'an event' for some retarded reason.

Take a bunch of hemp or cotton cloth and a needle next time.
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DylPickle
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Postby DylPickle » Fri May 01, 2009 5:22 pm

Sailing's the only real thing that actually fully requires character alertness. Sailing's fun because you can go 360 degrees, changing your course whenever you like, keeping a watchful eye for a speck of land or another ship. The characters should be busy enough.

Then there's the whole "meet new people, see new places" aspect that seems to drive it more than anything else.

It's funny how rare and hard it seems to be to get good RP going with a static group. Seems like most people only get the spark to try to RP when they meet new people. Hence why it's "boring" to work inside and "boring" to sit on a sailing ship. In reality, it's just as boring outside if you don't RP, as really all you see is people arriving, introducing themselves, and then letting us all know they are "just passing through." RP with your companions in your static group, make some enemies in your static group, argue, joke, complain, whatever. That's what makes the game fun, no matter where you are. Not projects.
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Armulus Satchula
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Postby Armulus Satchula » Fri May 01, 2009 5:55 pm

Maybe something like chess tables or checker tables. Small games that could be played while at sea that don't really do anything but add entertainment.
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joo
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Postby joo » Fri May 01, 2009 6:25 pm

Armulus Satchula wrote:Maybe something like chess tables or checker tables. Small games that could be played while at sea that don't really do anything but add entertainment.

Chess and checkers come exclusively from RL western culture... anything like that should be invented IG.
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BZR
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Postby BZR » Sat May 02, 2009 10:50 pm

You can't invent anything while not having random numbers generator, Joo. Guessing the output of Potatoes project is not really funyn :roll:
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joo
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Postby joo » Sat May 02, 2009 10:58 pm

Well having miscellaneous objects like dice to get a random output would be okay, but something as specific as chess, I'm just saying, wouldn't really work.</opinion>
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Piscator
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Postby Piscator » Sat May 02, 2009 11:04 pm

joo wrote:
Armulus Satchula wrote:Maybe something like chess tables or checker tables. Small games that could be played while at sea that don't really do anything but add entertainment.

Chess and checkers come exclusively from RL western culture... anything like that should be invented IG.


Since when is chess an investion of the west? (Unless you equate chess with western chess of course. :wink: )
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joo
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Postby joo » Sat May 02, 2009 11:07 pm

*Shrugs* Who really knows? However, that is not my point.
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Henk
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Postby Henk » Sat May 02, 2009 11:16 pm

Chess is a recreational and competitive game played between two players. The current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older games of Indian and Persian origin...
Welke sadist kwam er op het idee om een "s" in het woord slissen te zetten?


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BlueNine
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Postby BlueNine » Sat May 02, 2009 11:23 pm

You could do note chess anyways...no need to code it into the game
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Piscator
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Postby Piscator » Sat May 02, 2009 11:27 pm

You wouldn't even have to use a note. You could just tell your partner your move and imagine having a board.
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Henk
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Postby Henk » Sat May 02, 2009 11:32 pm

That's always a possebility.

What if you put something on the forum that hasn't been INVENTED before the usual few days have passed? Can you post that? :P :wink:
Welke sadist kwam er op het idee om een "s" in het woord slissen te zetten?





Als je probeert te falen, en je slaagt, faal je dan?

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