Travelling

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Fri Apr 09, 2004 10:13 pm

Rule number three: If people visit lots of houses in a short space of time, they are either a. newspaper boys or b. thieves.

And in Cantr, always B!
User avatar
Bowser
Posts: 1201
Joined: Thu Dec 04, 2003 8:55 pm
Location: Washington, D.C.

Postby Bowser » Sat Apr 10, 2004 4:01 am

Rule # 673 - No one really owns a keyless, unlocked bike or boat.
User avatar
ephiroll
Posts: 1106
Joined: Tue Jul 15, 2003 5:00 am
Location: here and there
Contact:

Postby ephiroll » Sat Apr 10, 2004 8:07 am

Bowser wrote:Rule # 673 - No one really owns a keyless, unlocked bike or boat.


I know of one poor soul :twisted:
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
User avatar
The Hunter
Posts: 1470
Joined: Sat Aug 16, 2003 12:59 pm
Location: In my cave, making bombs.
Contact:

Postby The Hunter » Sat Apr 10, 2004 11:37 am

Rule number 4: Always get yourself equipped and armed as soon aas possible...

The RL equivalent is: wear steel toed boots or shies when going out to a bar... :twisted:
Life is fun. Play naked with Psycho-Pixie.

"Our enemies are resourceful and innovative".
"and so are we..."
They never stop thinking about new ways to harm our country and people"
"and neither do we"
~G.W Bush
Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Sat Apr 10, 2004 11:16 pm

And make sure your wallet is full enough to buy drinks for any pretty girls you happen to meet; they get expensive...
Siphersh
Posts: 77
Joined: Wed Apr 07, 2004 8:36 pm
Location: Hungary

Postby Siphersh » Tue Apr 13, 2004 2:13 pm

What is the name of the unit of which a char can walk 10 in a day? Miles? Cantr miles? Or what? Or is that a question of local customs? I saw at a certain place a two-letter abrevation, I don't know what it stands for.

Or is this unit not at all relevant at in-game level?
User avatar
The Hunter
Posts: 1470
Joined: Sat Aug 16, 2003 12:59 pm
Location: In my cave, making bombs.
Contact:

Postby The Hunter » Tue Apr 13, 2004 2:20 pm

T is local. Whatever you want to name it. Some call iot clicks i believe, some other ppl have different names... I mysself just call it " a day's travel". :lol:
Life is fun. Play naked with Psycho-Pixie.



"Our enemies are resourceful and innovative".

"and so are we..."

They never stop thinking about new ways to harm our country and people"

"and neither do we"

~G.W Bush
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Tue Apr 13, 2004 3:15 pm

There was a mapper in one region named Clarke. cl. is the Clarke. While the cl. gets cut and pasted the orginal meaning is lost to most characters except for the old and historian types.
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Tue Apr 13, 2004 3:17 pm

Revanael wrote:And make sure your wallet is full enough to buy drinks for any pretty girls you happen to meet; they get expensive...


And please follow this advice. The time and effort that goes into mugging people is wasted on mostly empty wallets.
Siphersh
Posts: 77
Joined: Wed Apr 07, 2004 8:36 pm
Location: Hungary

Postby Siphersh » Tue Apr 13, 2004 3:29 pm

(Ah! The Clarke! Now I remember! And 1 Clarke is one tenth of a day's walk? Or... how was it... The amount of something or the time needed for improving the road, or something like that. Amazing, I wouldn't ever believed possible, that in a virtual reality such a deep cultural tradition-system develops. Wow.)

So, I think the most humane way to measure distance, is in "days of travel" by foot, of course. I think that should be standard. Even if half of the pop. uses vehicles. This "Clarke"-thing, and other special measurements may be very precise, but I think they are a bit over-civilized. The first point in talking about distance is nothing else, than talking about how logzi takes to get there.
Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Tue Apr 13, 2004 3:59 pm

Now, meh, dont incriminate yourself... And my wallet is never really full enough to be worth mugging me; just enough to get drinks for me and a girl or two.
User avatar
boomhaeur
Posts: 392
Joined: Sun Dec 07, 2003 10:11 pm
Location: Toronto, Canada
Contact:

Postby boomhaeur » Tue Apr 13, 2004 4:10 pm

"Ah! The Clarke! Now I remember! And 1 Clarke is one tenth of a day's walk? Or... how was it... The amount of something or the time needed for improving the road"

I believe it was tied to the amount of sand required to improve the road. Somehow he recoqnized a corrolation between the time it took to walk a route and how much sand would be required to upgrade it -- travel a few roads and you'd have enouh data to roughly calibrate how far you travelled in a given amount of time.

It's a great idea as going purely based on times isn't reliable if a turn doesn't run right etc.
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Tue Apr 13, 2004 5:31 pm

I remember the Clark. Ahh, those days of olde.

I never understood it then, and I still refuse to figure it out.

All I want... "This road is long. Lots of sand!" "This road it short. Not much sand!" - Yay!

Mathematical calculations sometime confuse me.
-- Anthony Roberts
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Tue Apr 13, 2004 8:13 pm

The Clarke is the number of kilos of sand needed to improve the road. The problem with a unit based on the distance a char can travel in a day is that that distance varies with the amount of stuff the character is carrying. The Clarke is constant, and a player can work out how many Clarkes his character travels in a day.
Siphersh
Posts: 77
Joined: Wed Apr 07, 2004 8:36 pm
Location: Hungary

Postby Siphersh » Wed Apr 14, 2004 12:02 am

Sho, thanks for the info. I think that usually days or hours of walk is meant unencumbered, of course. People know very well, that a kilo or so of food does not slow them down significantly. Checking the sand needed is a very precise way, I suppose, it may be very useful for engineers of Camtr, but think about it: _what_ do Cantrians need the information concerning distances need for? They want to plan their routes of journay in an optimal way. But that planning usually involves many social and personal issues as well. This precision is useless precision. You won't change your usual route of resource-gathering just becouse you find out that an alternative path to the same resources is one hour closer than you thought it were. More important is that you already _know_ the people of your usual resource-location. That's speaking about economy, of course, but in the case of politics, social or personal affairs, there are similarly important factors at work, other than the exact distances as well.

And talking about days or hours of is a bit more palpable, and down-to-earth. I like it.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest