Has cantr time froze again?

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berserk9779
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Has cantr time froze again?

Postby berserk9779 » Tue Apr 06, 2004 2:14 pm

Last turn does not seem to have been processed
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Dust14
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Postby Dust14 » Tue Apr 06, 2004 3:09 pm

it did process with me
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berserk9779
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Postby berserk9779 » Tue Apr 06, 2004 3:28 pm

It hasn't processed with me...
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Revanael
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Postby Revanael » Tue Apr 06, 2004 3:32 pm

Well, there's a certain wolf that I defintely haven't hit since yesterday morning, but it won't let me hit it again.
Meh
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Postby Meh » Tue Apr 06, 2004 3:32 pm

It did for me.

It was 30 minutes ago.

(Damn Americans and thier daylight savings time change, right? LOL Our clocks just went forward an hour over the weekend.)
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Postby Meh » Tue Apr 06, 2004 3:34 pm

Now the clock in the game doesn't flip over until all the animals stop moving. Which should be anytime now.
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berserk9779
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Postby berserk9779 » Tue Apr 06, 2004 3:35 pm

It has processed just now at 40 mins from thenext turn...
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Meh
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Postby Meh » Tue Apr 06, 2004 3:38 pm

The next turn will be in 2+ hours despite what the thing at the top may say.

I do mointor the length of the turn change. Anything above an hours and I stay killing truckloads of bunnies.

For some reason the turn change 5+ hours from now seems to take over an hour. I think it has to do with player usage during that window.
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berserk9779
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Postby berserk9779 » Tue Apr 06, 2004 3:42 pm

so, the animal sistem you proposed somewhere else would stop this problem?
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Meh
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Postby Meh » Tue Apr 06, 2004 3:54 pm

Somewhat.

One thing that would make it faster would be to stop displaying animals movements. That is idependent of any other suggestion. And many people just don't like to see them. I like to see them but I think I am in the minority.

Having animals "in the background" "that you hunt as a project" would actaully make it take longer as there would be more animals.

The best thing to do looking solely at turn change is to make animals independent of turn change. Just let them run all day but at a very "nice" level so as not to interfere with the game. When I figured this out before animals would get 5 or 6 turns on average a day instead of the 8 they get now. The more animals there are in the world the less they would get turns. The less animals there are in the world the more turns they would get. This would balnace the overall population somewhat. All of which being outside of turn change and not effect response time as it does today.
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Postby Revanael » Tue Apr 06, 2004 6:14 pm

Makes sense, more or less. That wolf let me kill it eventually. Nobody managed the second one that turned up though...
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Postby Meh » Tue Apr 06, 2004 11:21 pm

Odd how you bring this up just when we have our first missed turn a little while later.

The turn from 5 hours and 20 minutes ago did not complete. The animals did not move.

The one from 2 hours and 20 mins did not run.

The next one should start in 40 minutes.
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griogal
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Postby griogal » Tue Apr 06, 2004 11:25 pm

Grrr
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