Has cantr time froze again?
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- berserk9779
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- berserk9779
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Revanael
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Meh
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Meh
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- berserk9779
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Meh
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The next turn will be in 2+ hours despite what the thing at the top may say.
I do mointor the length of the turn change. Anything above an hours and I stay killing truckloads of bunnies.
For some reason the turn change 5+ hours from now seems to take over an hour. I think it has to do with player usage during that window.
I do mointor the length of the turn change. Anything above an hours and I stay killing truckloads of bunnies.
For some reason the turn change 5+ hours from now seems to take over an hour. I think it has to do with player usage during that window.
- berserk9779
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Meh
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Somewhat.
One thing that would make it faster would be to stop displaying animals movements. That is idependent of any other suggestion. And many people just don't like to see them. I like to see them but I think I am in the minority.
Having animals "in the background" "that you hunt as a project" would actaully make it take longer as there would be more animals.
The best thing to do looking solely at turn change is to make animals independent of turn change. Just let them run all day but at a very "nice" level so as not to interfere with the game. When I figured this out before animals would get 5 or 6 turns on average a day instead of the 8 they get now. The more animals there are in the world the less they would get turns. The less animals there are in the world the more turns they would get. This would balnace the overall population somewhat. All of which being outside of turn change and not effect response time as it does today.
One thing that would make it faster would be to stop displaying animals movements. That is idependent of any other suggestion. And many people just don't like to see them. I like to see them but I think I am in the minority.
Having animals "in the background" "that you hunt as a project" would actaully make it take longer as there would be more animals.
The best thing to do looking solely at turn change is to make animals independent of turn change. Just let them run all day but at a very "nice" level so as not to interfere with the game. When I figured this out before animals would get 5 or 6 turns on average a day instead of the 8 they get now. The more animals there are in the world the less they would get turns. The less animals there are in the world the more turns they would get. This would balnace the overall population somewhat. All of which being outside of turn change and not effect response time as it does today.
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Revanael
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Meh
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- griogal
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