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General out-of-character discussion among players of Cantr II.

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Missy
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Postby Missy » Sun Nov 23, 2008 7:19 am

mikejacobs14 wrote:Perhaps what we should do to make Cantr interesting is to get rid of the Wiki, it will make people curious, instead of having all the information laid out to them.They will feel motivated to seek information and also adds more variety to trading instead of the dull "day for day labour" trade.


I second this.
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Russell of Los Angeles
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Postby Russell of Los Angeles » Sun Nov 23, 2008 9:17 am

Missy wrote:
mikejacobs14 wrote:Perhaps what we should do to make Cantr interesting is to get rid of the Wiki, it will make people curious, instead of having all the information laid out to them.They will feel motivated to seek information and also adds more variety to trading instead of the dull "day for day labour" trade.


I second this.


Proposal has been seconded. I move that we put it to a vote.
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SekoETC
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Postby SekoETC » Sun Nov 23, 2008 11:32 am

I vote against ditching the wiki. I think it's very handy and if it wasn't maintained legally, it would spring up again on an external site. Instead I propose that people would be encouraged to use reason in defining what their character knows or doesn't know. If you are spawned in a town that has no advanced technology, you shouldn't talk about iron or try to chase it, but if you see the resources needed for making it then you'd be allowed to invent it. The wiki should be mainly for checking things you have previously learned in game. Also all the information about tools could be learned from the menus, it would just consume minutes so it's better to preserve those minutes for actually playing the game than reminding yourself of stuff your character already knows.
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joo
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Postby joo » Sun Nov 23, 2008 11:41 am

I too would be against the wiki being removed, as if there was no wiki, it would give older, more experienced players an advantage over new players due to their knowledge of the game. It's really more of a manual to playing the game than a spoiler book, since most of the information in the wiki pertains to specifics of the game engine - something which a character would "know" about their world anyway.

Also, a significant amount of time and effort was put into the wiki, and I don't think the people who have spent their time maintaining and writing it would be very happy if it was just removed.

Finally, putting it down to a vote on the forum is not a very good way of letting the players decide, since not every active player neccesarily has a forum account. IMO it would be better if things like this were decided among staff, but still debated by players of course.
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PRUT
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Postby PRUT » Sun Nov 23, 2008 3:56 pm

CantrFreak wrote:A Mount&Blade type of visual game will be impossible for Cantr and will destroy the roleplay. It'd be odd to *drinking from a cup of water, finishing it then throwing it at the prisoner* while you're just standing there.

Of course, I do think that instead of a simple, green page, we should at least make it a bit fancier and the game layout a bit fancier.


Why? When you will be really able to drink a cup of water than writing about it - is it a fall of role playing? I don't think so.
Do you know game: EVE?
Very similar concept and open-ended where you can do what you want but in future in space. Do you believe there is no roleplaying there?
You can check how many players play EVE every day.

To conclude: I would look on this in a very pragmatic way. What make Cantr interesting? Not graphic itself but interaction between players. If there is no players, there is no fun at all. And in my opinion there are very few players as Cantr apperance is not interesting.
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sanchez
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Postby sanchez » Sun Nov 23, 2008 5:13 pm

I completely agree with Seko about the wiki. It's a bell that can't be unrung.

It might have been better for all of us if the information never came out, but it's not possible really. And witholding it ends up giving old players an unfair advantage, and leaving them with the same choices they have now about whether their young chars can know what they do anyway. And, as Seko says, removing the wiki is just giving players more reason to share information ooc, which we certainly shouldn't want to do.
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DylPickle
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Postby DylPickle » Sun Nov 23, 2008 5:15 pm

PRUT, there's a bigger group of roleplayers in EVE than in any other mmo I've seen or heard of, but it's still not even the majority of EVE players. Cantr is roleplay enforced. You NEED to roleplay, or the game doesn't and shouldn't work. Most people can't wrap their heads around it, especially not in a graphical game. As much as I wish it were possible, it really just isn't.
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Tiamo
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Postby Tiamo » Sun Nov 23, 2008 5:54 pm

Cantr cannot be turned into a graphical game without altering the feel of the game drastically. But the looks of the game can be improved, and handling can be made easier/quicker, so Cantr will look more modern, professional and attractive to new players.
I think ...
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*Wiro
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Postby *Wiro » Sun Nov 23, 2008 6:07 pm

Tiamo wrote:Cantr cannot be turned into a graphical game


I'd quit if there would be graphics.
I love being able to create the Cantr world and what the people look like.

A better interface wouldn't hurt though. Just no graphics.
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Dudel
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Postby Dudel » Sun Nov 23, 2008 7:38 pm

*Wiro wrote:I'd quit if there would be graphics.
I love being able to create the Cantr world and what the people look like.

A better interface wouldn't hurt though. Just no graphics.

Tiamo wrote:Cantr cannot be turned into a graphical game without altering the feel of the game drastically. But the looks of the game can be improved, and handling can be made easier/quicker, so Cantr will look more modern, professional and attractive to new players.



Idea on graphics! Check out www.syrna.com their graphics are way simple and Don't head the game anyway.


There is a simple graphic for each task. Like fishing is a dock over a lake. And sailing is a boat... well sailing.

It improves the look of the game without messing with the game play.. at all.

But I like the green! And would perfer not to graphic up Cantr... To much*

Edit: *
Last edited by Dudel on Sun Nov 23, 2008 10:15 pm, edited 1 time in total.
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BarbaricAvatar
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Postby BarbaricAvatar » Sun Nov 23, 2008 9:45 pm

There's an old post hiding in the forum somewhere where Jos said eventually he'd like Cantr to be graphical. Whether Cantr 2 will still carry on in it's text form, i don't know.
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w.w.g.d.w
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Postby w.w.g.d.w » Sun Nov 23, 2008 10:36 pm

Graphics?Maybe you make Second Second Life? :lol:
New possibilities in game,graphics later.
Dudel wrote:Idea on graphics! Check out www.syrna.com

Syrnia,no Syrna hi hi hi. :P Boring game but graphics,maybe at one time in future?
Idriveayugo
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Postby Idriveayugo » Mon Nov 24, 2008 5:03 am

I'm telling yall, if newspawns go to towns where they are wanted, then more people will get into this game. But if they spawn into a town with 7 people and 5 of them are "workers", a new player goes screw this and quits.
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SekoETC
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Postby SekoETC » Mon Nov 24, 2008 10:44 am

I recently spawned someone in a town that obviously doesn't need any new people. It's lame.
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formerly known as hf
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Postby formerly known as hf » Mon Nov 24, 2008 1:51 pm

No to the wiki drop.

The FOIG system was something I campaigned against for a long time. Thee are some things that stay in-game, such as the characters, their stories, the politics, the wars, the maps etc. That's what makes Cantr a good game.

Minutae about the manufacturing system shouldn't be in game only. Of many things, the most important is that the FOIG rule vastly benifits older players.

As for graphics. This was something I spoke with Jos about a few years back, and there was a small push. But it went nowhere.

There was supposed to be an attempt to move more of the website code the CSS so that people could more easily get to work on new graphics, layouts etc.

All this comes down to the problem Cantr has always had - great ideas, few people to implement them...
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