Postby ephiroll » Sat Sep 13, 2003 4:22 am
After thinking about it for a bit I'd have to say that I wouldn't like to see any type of "experiance" system added especially for combat...maybe there could be a series of projects you could complete that would change the char instead, someone can go only a few steps higher in any catigory, and the projects take an emense amount of time (20 days for the first, double for every stage after), and can only be worked on the the initiator, ranks could go something like novice, experianced, advanced, master, grandmaster (it would therefore take 20+40+80+160+320=620 (31 years) days to reach grandmaster if all one did was given food and trained (therefore a char would be 51 before even possibly being a grandmaster). Each rank gained could increase that chars chance to hit by 5%. This could be further divided into weapon catagories like bladed weapons (swords, sabres), two handed (battle axe, halberd), missile weapons (slingshot, crossbow, etc). But something would also need to be done to restrict the usablility of some weapons, it's impossible to use many weapons with a shield. Anyway, I think that's about it, other then I think experience would probly turn Cantr into more of a combat oriented game, and that isn't what I play it for.
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Jeremiah 'Jerry' Donaldson