Improved fighting.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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ephiroll
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Postby ephiroll » Sun Sep 07, 2003 4:01 pm

Pirog wrote:
As it is now a single person with good weapons, an iron shield and a lot of healing food can destroy a whole town.
Most of the people who want an improved combat system is suggesting more risks and the possibility for many weak people to overthrow a strong, single warrior.


Exactly, it is so simple to kill an entire town at the moment it isn't even funny, and if you have an iron shield there are only two weapons you ever have to be worried about. The current combat system is in no way "realistic".
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Solfius
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Postby Solfius » Sun Sep 07, 2003 6:01 pm

ephiroll wrote:
Pirog wrote:
As it is now a single person with good weapons, an iron shield and a lot of healing food can destroy a whole town.
Most of the people who want an improved combat system is suggesting more risks and the possibility for many weak people to overthrow a strong, single warrior.


Exactly, it is so simple to kill an entire town at the moment it isn't even funny, and if you have an iron shield there are only two weapons you ever have to be worried about. The current combat system is in no way "realistic".


or balanced
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Postby new.vogue.nightmare » Mon Sep 08, 2003 4:50 am

HUZZAH! There is no way everyone can always block a slingshot with a shield. And no combat experience gain kind of weakens things...for example, I know a man, who when attacked by a mugger with a knife, ripped the mugger's arm almost completely off AND was unharmed. No amount of practice can currently make you become this good at combat in Cantr.
Sicofonte wrote:SLURP, SLURP, SLURP...


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Pirog
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Postby Pirog » Mon Sep 08, 2003 10:41 am

The idea of improving battle skills with experience is good, but it has one MAJOR problem...it encourages violence.

Some who want really good warrior types can walk around like killing machines attacking everyone they see just to gain experience...and that really wouldn't be good.

But I like the idea of not being able to blocking everything with the shields.
Instead of decrease the amount of damage it should be a certain amount of % chance to fully block it, and when you do you recieve no damage at all...otherwise you take full damage.

(I would - in the future - like to see armor, like chainmail and leather vests, that works like the shields do now...)
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thingnumber2
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Postby thingnumber2 » Mon Sep 08, 2003 11:57 am

admit, when u clicked that link.... Didnt u feel fooled a little?


yeah...i did[/quote]
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Oasis
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Postby Oasis » Mon Sep 08, 2003 4:04 pm

Though this is completely off topic from this stream, I found when I clicked his link (lol) I was able to have the game and the forum open at the same time - which I can't usually do when using MSN.
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Postby Solfius » Mon Sep 08, 2003 4:09 pm

Pirog wrote:Some who want really good warrior types can walk around like killing machines attacking everyone they see just to gain experience...and that really wouldn't be good.



there would be a resonable limit, and one person walking around like that would no longer be invincible themselves to any counter attack.
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Postby new.vogue.nightmare » Mon Sep 08, 2003 5:15 pm

You have a killing machine type, and suudenly, everyone gets experience trying to stop him ^^ But yeah, that should apply to everything. For example, building hammers and such, or forging weapons. After you've done enough of something, you get better at it. This'd help bring about specialization of labor, SO everyone won't just be doing everything themselves, and maybe an actual economy might arise.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
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Solfius
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Postby Solfius » Mon Sep 08, 2003 6:24 pm

the skill system, that is in the pipeline, will apply to everything. I don't know for sure, but I would be very surprised if it didn't, so I view it as a near certainty
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Postby swymir » Tue Sep 09, 2003 9:49 pm

Maybe you only gain fighting exp for fighting animals. That would solve the problem wihtout senceless killings, but if you take it reality. Someone could go around hitting people homing their fighting skills. Maybe if there was a drag to ally command which would be like another room that appears after 2 or more buildings are constructed. This would work well with the mugging that was brought up before.
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Postby new.vogue.nightmare » Tue Sep 09, 2003 10:38 pm

This could bring rise to fighting dojos or training academies, where people fight each other, then munch down some onions or whatever's available, shake hands, and walk out o_o;;

^_^; Crap. I just gave away my idea.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
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thingnumber2
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Postby thingnumber2 » Wed Sep 10, 2003 1:00 am

How bout xp is gained whether or not u hit, or do damgage..than the dojos or whatever could just have people doing 0% to each other, it woulde just take longer. Or maybe someone with experience in fighting could do some kind of mutual project with a student called learning, and "tools" such as books or pencils or somethin could be used to speed up the project. Hey it could work
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Postby creepyguyinblack » Fri Sep 12, 2003 9:36 pm

I tend to agree with this idea to revamp the entire combat system to involve accuracy and randomness as opposed to the current system of vritually gauranteed margins. I think if you have an iron shield, let's just make it so 45% of the time you'll get slammed with a full hit, otherwise nothing. Maybe it can be affected by health too like shields are now, so as you get more wounded, you block less effectively. This way if someone comes into a town armed and armored and tried to kill everyone, everyone can hit back with pickaxes, fists, dungforks, or whatever they have and still have a chance to do some damage if enough of them strike.
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ephiroll
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Postby ephiroll » Sat Sep 13, 2003 4:22 am

After thinking about it for a bit I'd have to say that I wouldn't like to see any type of "experiance" system added especially for combat...maybe there could be a series of projects you could complete that would change the char instead, someone can go only a few steps higher in any catigory, and the projects take an emense amount of time (20 days for the first, double for every stage after), and can only be worked on the the initiator, ranks could go something like novice, experianced, advanced, master, grandmaster (it would therefore take 20+40+80+160+320=620 (31 years) days to reach grandmaster if all one did was given food and trained (therefore a char would be 51 before even possibly being a grandmaster). Each rank gained could increase that chars chance to hit by 5%. This could be further divided into weapon catagories like bladed weapons (swords, sabres), two handed (battle axe, halberd), missile weapons (slingshot, crossbow, etc). But something would also need to be done to restrict the usablility of some weapons, it's impossible to use many weapons with a shield. Anyway, I think that's about it, other then I think experience would probly turn Cantr into more of a combat oriented game, and that isn't what I play it for.
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thingnumber2
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Postby thingnumber2 » Sat Sep 13, 2003 10:26 am

Great idea! although with it, the damage levels would have to be a little more realistic than they are now, like 1 hit kills if u hit em in the head full force with a saber

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