Primitive Fire Pit

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Doug R.
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Primitive Fire Pit

Postby Doug R. » Tue Apr 22, 2008 1:27 pm

Currently, stone is the only resource that prevents animal products from being able to independently sustain a character, in that stone is required for cooking (fire pit and cooking stone). While stone is generally abundant, I know that there are several vast grasslands in the game which would make traveling to get stone an epic quest. While ringing a fire pit with rocks is the smart thing to do, there is no fundamental need for them. There is likewise no fundamental need for a stone to cook eggs (they cook just fine, in the shell, right on the fire).

I'm suggesting a stone-less fire pit, and a new resource-independent method to cook eggs. They could be inefficient, or whatever needs to be done for balance, but I think the option needs to be there.
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tiddy ogg
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Postby tiddy ogg » Tue Apr 22, 2008 3:30 pm

I see your point but firstly, a firepit once needed a shovel to construct it, so it's easier now. Secondly, there are also smokers and primitive ovens and drying racks...
But I guess you need stone hammers for at least some of these.
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SekoETC
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Postby SekoETC » Tue Apr 22, 2008 3:40 pm

Not to mention that if these primitive firepits took no resources nor tools to build, people would be making them all over the place. Or more like starting projects for them, they wouldn't actually need to finish them.

It would be different if things deteriorated, like of course you can make a fire on plain ground irl but it won't stay there forever. There'll be just ashes and eventually they will get swallowed by plants or carried away by the wind.
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Rossato
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Postby Rossato » Tue Apr 22, 2008 5:14 pm

Maybe a "cooking pit", made without any material, but with only 1 or 2 of these machines allowed in each location.
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Postby trexdino » Tue Apr 22, 2008 9:56 pm

Or what about a way to make something that required no resources, but after you finished one project on it, it would dissappear?
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Postby toon » Tue Apr 22, 2008 10:07 pm

That won't work. You can't get something from nothing. Unless you believe in evolution in cantr... *cough* sorry... :P
Rossato
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Postby Rossato » Wed Apr 23, 2008 12:09 am

I don't need any resources to dig simple hole.
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SekoETC
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Postby SekoETC » Wed Apr 23, 2008 12:33 am

But the dirt that comes out of the hole vanishes, you cannot put it back. You can't fill the hole. With the signal fires, I think they have the code for destroying a machine. So couldn't one of the projects on the hole be "fill this hole", requires no resources and the result is the undoing of the hole? It couldn't be started when the pit is in use because well, it would be in use.
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Rossato
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Postby Rossato » Wed Apr 23, 2008 1:34 am

Well, one of the machine's project can be "fill the hole".
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T-shirt
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Postby T-shirt » Wed Apr 23, 2008 11:41 am

Maybe a primitive fire pit should be consumed when used.
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fishfin
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Postby fishfin » Thu Apr 24, 2008 7:02 am

Maybe it could just be that projects take twice as long without the fire pit? because it takes time to clear the flammable stuff away
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joo
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Postby joo » Thu Apr 24, 2008 2:20 pm

If you think about it, there are two things that could be used to make a fire: wood, or stone (i.e. flint). The wood can be rubbed together to make friction, or the stone can be hit together to make sparks - so a basic cooking mechanism should be able to be made from either stone or wood.
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Postby Rossato » Thu Apr 24, 2008 2:54 pm

I think it's easier to remove the 20g stone needed to make the spit, so people can cook food with only some initial wood and a knife, and after that, use dung.

Although, I think a primitive fire pit that is destroyed after one use is better. When the one-shot machines are implemented, this would be very easy to make.
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