Resizable projects

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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ceselb
Posts: 686
Joined: Wed Jan 10, 2007 11:40 pm

Postby ceselb » Tue Apr 08, 2008 6:18 pm

Having outright cancelable projects would be much better. That is what we're waiting for. Problem is that ProgD has no time right now. There might be a solution to that however, we'll have to wait and see.

I'm not saying it's not a good suggestion, but it's too narrow.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
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Money
Posts: 929
Joined: Fri Feb 15, 2008 1:05 pm

Postby Money » Tue Apr 08, 2008 9:22 pm

Isnt the whole "start project to get revenge" A CPR? It abusing a glitch in the game technically speaking right?
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T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Tue Apr 08, 2008 10:08 pm

ceselb wrote:Having outright cancelable projects would be much better. That is what we're waiting for. Problem is that ProgD has no time right now. There might be a solution to that however, we'll have to wait and see.

I'm not saying it's not a good suggestion, but it's too narrow.
The difference between this suggestion and cancelable projects is that resources that have been put in a project don't come free.

A project that has no added resources can be cancelled, made smaller or larger (up to the maximum project size).
A project that has some resources added can be made smaller (up to the amount of resources put in it) or larger (up to the maximum project size).
A project that has all resources added can be made larger (up to the maximum project size).
Time flies like an arrow, fruit flies like a banana. - G. Marx

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