Reduced Gathering Rate Proportional to Damage Taken?
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herkamer
- Posts: 40
- Joined: Sun Jan 15, 2006 2:32 am
Reduced Gathering Rate Proportional to Damage Taken?
I have a character that has been gathering a day worth of corn for two, maybe three days now, and he is still at 67% completion on the project. He is awkward at gathering, but I never experienced anything THIS slow. Could this be because he has been injured nearly 75%?
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Shade
- Posts: 15
- Joined: Sun Sep 16, 2007 2:13 am
- ceselb
- Posts: 686
- Joined: Wed Jan 10, 2007 11:40 pm
Exactly, it will be much longer when you're injured. I don't know the exact formula though, but I guess it's proportional to the damage.
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- BarbaricAvatar
- Posts: 3489
- Joined: Wed Mar 09, 2005 5:01 pm
When you're injured, it's more effective to set up small 1 or 2 hour projects with many repeats, that way (assuming you're gathering healing food) you can slightly heal yourself each turn making your gathering speed improved for the next one.
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Sekar
- Posts: 207
- Joined: Fri Jul 07, 2006 7:31 pm
BarbaricAvatar wrote:When you're injured, it's more effective to set up small 1 or 2 hour projects with many repeats, that way (assuming you're gathering healing food) you can slightly heal yourself each turn making your gathering speed improved for the next one.
Wow, that is a really good idea. Some people really know how to make every second in Cantr count.
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