Lock gates.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Crosshair
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Lock gates.

Postby Crosshair » Tue Aug 14, 2007 1:51 pm

Lock gates, for a harbour, close them and then ships can't dock to the harbour.

say 5Kg wood 200g iron 100g rubber (to line the edge of the gates)
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Doug R.
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Postby Doug R. » Tue Aug 14, 2007 1:58 pm

Personally, I think the implications of closing a harbor make this way too cheap. It would eliminate piracy completely in boats too large to dock to shore.
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Crosshair
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Postby Crosshair » Tue Aug 14, 2007 2:19 pm

Well, feel free to make it more expensive.


Also, it wouldn't. It would just encourage pirates to use landing craft.
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CrashBlizz
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Postby CrashBlizz » Tue Aug 14, 2007 3:06 pm

I'd of thought it would of had more uses for locking boats in than locking them out - because of the smaller land docking ships
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SekoETC
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Postby SekoETC » Tue Aug 14, 2007 3:21 pm

Private boat sheds... handy. But if someone had the key, could they also open the lock from the outside while on a ship, or even float through the door as usual?
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Elros
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Postby Elros » Tue Aug 14, 2007 4:24 pm

Yeah I like this idea. It is pretty interesting. I am sure it would have to be implemented with a good deal of thought, because it will change a good bit the way the game is played in that area, however it sounds good to me.

Yeah Seko, I am sure that you would be able to dock into it with the key from a ship, just like you can walk into a locked building with the key in your hand. Shouldn't be too hard to program.
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Postby SwimFan » Mon Sep 24, 2007 9:32 pm

I love this idea :twisted:
I don't actually swim all that often

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DylPickle
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Postby DylPickle » Tue Sep 25, 2007 4:05 am

Too easy to lock a ship in.
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Postby SwimFan » Tue Sep 25, 2007 3:40 pm

what would be so bad about this?

Then...maybe there could be a new kind of ship, or activity perhaps...

Blockade running...
I don't actually swim all that often



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sem
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Postby sem » Tue Sep 25, 2007 9:45 pm

Another alternative would be boom towers. Not sure what these would cost, but you'd need stone or wood for the towers (maybe treat each tower as an extension to the harbour), and a sizable chunk of iron or bronze for the boom chain itself (not steel - it corrodes more easily than iron). Raising or lowering the boom would then be a project taking an hour or two.
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Crosshair
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Postby Crosshair » Wed Oct 31, 2007 12:20 pm

Bump.
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Chris
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Postby Chris » Wed Oct 31, 2007 3:37 pm

Already we can lock a coaster harbour and a landing stage. And only old ships (built before the change) can dock directly to land, right? I know that the proposal is slightly different, but I think we already have game balance in this area. The town can lock its CH/LS. Someone dockling to a CH or LS can play nice by slipping a note under the door to ask for access to the rest of the town, or the person can try to break the lock with a crowbar.
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SekoETC
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Postby SekoETC » Wed Oct 31, 2007 3:41 pm

If this gets accepted then I'd also like to see some form of sending messages from ships to the shore, be that with the much discussed signal flags or then just plain shouting. Since if everyone starts locking harbors from the seaside just because they can, it's gonna be very hard to go around with a raker.
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DylPickle
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Postby DylPickle » Wed Oct 31, 2007 3:52 pm

Are radios not good enough for you Seko? :P
I believe there are transmitters for vehicles now.
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Postby the_antisocial_hermit » Wed Oct 31, 2007 4:07 pm

I don't think there are any that work on ships yet though.
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