Butchering

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Savanik
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Postby Savanik » Fri Sep 02, 2005 5:07 pm

Just A Bill wrote:You guys are really going to hose newspawns who will now need a bone knife (or other knife) to get the materials to make a bone knife.


Weren't the first knives and such made out of stone? But in any case, newspawns are hardly being created in a vacuum these days. They's just have to (gasp) work with people who already have bone knives to get one of their own.

Imagine people working together! :D

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SekoETC
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Postby SekoETC » Fri Sep 02, 2005 5:10 pm

And also, what remains when a corpse rots away? - The bones.
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Yömyssy
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Postby Yömyssy » Sat Aug 04, 2007 2:00 pm

to (try to) bring this thread back to life.

If you'd be able to take the bones & hide & etc from the corpse just like you take clothes from a body, and don't know how hard it would be to create a script like this, but the corpse would automatically disappear when all of the stuff has been removed from it or alternately it would disappear in X game hours.
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w.w.g.d.w
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Postby w.w.g.d.w » Mon Aug 06, 2007 11:43 am

If newspawn don't have small bones use stone cleaver or stone axe to butchering.
It's a good idea.
pipok
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Postby pipok » Tue Aug 07, 2007 12:58 pm

w.w.g.d.w wrote:If newspawn don't have small bones use stone cleaver or stone axe to butchering.
If he has a chance to make one... There are some regions where you have to march a year or so for stone or wood.
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w.w.g.d.w
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Postby w.w.g.d.w » Tue Aug 07, 2007 1:06 pm

In occupied area i don't see regions where are no small bones or woods or stones.
pipok
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Postby pipok » Tue Aug 07, 2007 2:09 pm

w.w.g.d.w wrote:In occupied area i don't see regions where are no small bones or woods or stones.
There is neither wood nor stone on the northern peninsula of B-R. island ("the continent" in PL zone). And the suggestion we discuss makes it impossible to obtain small bones directly from animals, not without any tools.
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w.w.g.d.w
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Postby w.w.g.d.w » Wed Aug 08, 2007 12:20 pm

Maybe newspawns use hands but it's slow or go where are small bones,wood and stones.
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UloDeTero
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Postby UloDeTero » Sat Sep 01, 2007 3:40 pm

Here's what I think:

When a charry kills an animal, the carcass should fall to the ground (unless they select a checkbox to auto-carry it). The carcass can be butchered for meat and parts using a knife or other weapon, otherwise it slowly decays, converting to parts after, say, 20 days, and also perhaps spreading disease.

Carcasses should be able to be stored as a whole, perhaps in containers or in special rooms.
Perhaps carcasses could be cooked as a whole too. Then when a cooked carcass is "butchered", the meat inside is already cooked. Bones, etc, would remain unaffected.

Eventually, with food-rot and disease, we could have some interesting hygiene issues, with the need for such things as refrigerators and medicine. But that's another issue...
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T-shirt
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Postby T-shirt » Sat Sep 01, 2007 4:33 pm

UloDeTero wrote:When a charry kills an animal, the carcass should fall to the ground (unless they select a checkbox to auto-carry it). The carcass can be butchered for meat and parts using a knife or other weapon, otherwise it slowly decays, converting to parts after, say, 20 days, and also perhaps spreading disease.

Nice idea. When a carcass decays only small and large bones should remain (and maybe some fur). Meat will have decayed, as has sinew and hide and probably fur.
Time flies like an arrow, fruit flies like a banana. - G. Marx
Yömyssy
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Postby Yömyssy » Sat Sep 01, 2007 4:51 pm

I don't think it'd be neccessary to make a new project from butchering the animal. I think you should get a list of the objects - like in the objects button - of what are takeable from the carcass. If you have an axe, you can take more meat, but it's hard to take anything gently with an axe, so the bones, sinew etc. would take some damage, and you'd get less bones and sinew etc.
With a knife, you would get a bit more bones and meat etc. than you would with your hands.
And well if you have no tools you are able to get the products from the carcass, but less than with any tool that would help gathering the products.

To compare this to real life:
Just think about it, you would be able to to get some bones and meat out of a fallen deer, if you'd happen to see a fallen deer and you'd happen to want to take some bones out of it, but it'd be pretty much easier if you'd have an edged tool, but if you'd have a club, what good would that do?
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SekoETC
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Postby SekoETC » Sat Sep 01, 2007 5:24 pm

I was just trying to remember this morning what this topic was called because imagine if you just kill an animal because it attacked somebody or to brag about your hunting skill but don't want any of the products, it would make more sense to drop the animal as a whole than drop all the parts separately. (Edit: Also if you want to give the animal to someone as a gift.) Or have the carcass land on the ground and then you could bury it like a person's corpse. That could lead into some interesting cultural habits too if people only took what they needed from the corpse and buried the rest. That would be more respectful than tossing the unneeded parts to rot.
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Solutions Maximus
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Postby Solutions Maximus » Mon Sep 03, 2007 7:46 am

We should leave Cantr alone.











(except for births and families and mountable animals, etc.)
"Turn on, tune in, and drop out."
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T-shirt
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Postby T-shirt » Mon Sep 03, 2007 9:01 am

Solutions Maximus wrote:We should leave Cantr alone.
Wow, that's an argument that really contributes to this dialogue.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Arlequin
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Postby Arlequin » Mon Sep 03, 2007 9:25 am

Maybe the corpse could be just a container like player bodies that hold clothes and such. You can pick the meat, bones, etc from it, then bury it.

I find really annoying to have to drop all the stuff each time a character hunts to keep away the fierce animals. I mean, he doesn't want them, why should they magically jump into his backpack?
♫ bling! ♫

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