Does the skill number increase by the number of days a char works a project, or by each project of a type they complete?
In other words; if i wanted to increase my cooking skill, would it increase my skills faster if i set up a 20 day project, or if i worked several 2 hour projects instead?
Quick question about skills.
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I just wanted to state that after hunting everything they could find for 7 years, my charrie has gone from weaker than average to average in strength!
This is quite exciting, as I was among the doubters that strength would actually ever increase for a charrie. Let's see how long it takes to get to stronger than average...
This is quite exciting, as I was among the doubters that strength would actually ever increase for a charrie. Let's see how long it takes to get to stronger than average...
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Is there a numerical strength limit? Because i think i've hit it.
I've noticed a gradual increase in damage on animals every couple of years or so, except it's now been static for a while. He was much stronger than average when the statistic was introduced and has hunted virtually every day for his whole 30 years of living.
And yes, i've had another char go from average strength to stronger than average. That was a while back though, i just didn't think it was really important.
I've noticed a gradual increase in damage on animals every couple of years or so, except it's now been static for a while. He was much stronger than average when the statistic was introduced and has hunted virtually every day for his whole 30 years of living.
And yes, i've had another char go from average strength to stronger than average. That was a while back though, i just didn't think it was really important.
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I think the tiredness factor contradicts the one-hit-a-day rule. I can understand there being a tiredness limit if multiple hits were allowed in one day. Then it could prevent one from murdering someone before they've had a chance to login.
But with one hit a day, why still have the tiredness? I know you could still hit multiple people, but if your char is that way inclined then that makes any form of violent expression more long-winded than is necessary. You'd hit 3 people then be too tired to do anything else for fear of having a heart attack.
But with one hit a day, why still have the tiredness? I know you could still hit multiple people, but if your char is that way inclined then that makes any form of violent expression more long-winded than is necessary. You'd hit 3 people then be too tired to do anything else for fear of having a heart attack.
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