great walls

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quidit
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great walls

Postby quidit » Sun Mar 07, 2004 8:55 pm

I'm not sure if this is possible to put into the game but it would be nice if you could build great walls all the way around a city and people would have to knock to get in or speak to a gaurds man outside the door.
I think it would be a nice form of protection for citys but of course we are talking large amounts of stone and lots of hours of work, but I think some towns would work twords this.

It would be like
you arrive in Krif..when you look around you see no people but a door to Krif...error locked you do not have the key..Hmm I guess you have to knock.
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quidit
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Postby quidit » Sun Mar 07, 2004 8:59 pm

OH yea, it would help keep out some of those pesky animals to.
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Postby Meh » Sun Mar 07, 2004 9:08 pm

You can. It's called everyone stay in one building and build buildings within it.

You can't really wall of resources in my opinion.

It would be nice to be able to build gatehouses on roads in the mountains.

Also to have a moat/island concept.

You arrive in Krif (west river bank).
To get to Krif (east river bank) you have to board a boat which could dock you there next turn.

Of course be able to get land vechicles onto water vechicle would have to be implemented first.

But even if that was skipped the possiblity of a bridge with a gatehouse. So you can't wall in whereever you want but certain places would have natural gatehouse lock points.
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quidit
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Postby quidit » Sun Mar 07, 2004 9:25 pm

You can build buildings in buildings yes, but What about the people outside who are collecting resources, they need protection. A great wall would help prevent groups of people from just coming in hitting everyone then leaving, and people from stealing and leaving.

The mote is a fun idea to but Im not sure how that could be programed just like I'm not sure if the wall can be programed.
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Postby Meh » Sun Mar 07, 2004 9:52 pm

In my opinion you cannot protect resources in that way.
It would be better off to implement dragging from a trail.

So what would be the right size?
50,000,000 grams of stone (a hall x1000)?

What would the effect be?
Create an area where resources can be gathered within the orginal location?

For the amout of times it will be completed it could be done manually with no coding.
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Postby g1asswa1ker » Sun Mar 07, 2004 10:18 pm

Yes I kinda agree with Meh here walling off natural resources would be really hard. But on the other hand the ability to grow foods would be an interesting addition.
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Postby Bran-Muffin » Sun Mar 07, 2004 10:30 pm

Wouldnt have to wall off the resources exactly, you could build a wall around the city and have to go outside the wall to be able to gather what you want.

Seems like a hard thing to program anyway, would it be hard?
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Postby Meh » Sun Mar 07, 2004 10:36 pm

Done.

It's called a building. And buildings within buildings. Can't take credit for it myself.

Putting existing buildings into a building which would be logically surrounding a group of buildings. That could get tricky. How do you control who is allowed to build around what?

Again for the number of times this would be done it could be handled manually.
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Postby new.vogue.nightmare » Sun Mar 07, 2004 11:15 pm

Well, think about it this way. Do you actually see mining and farming operations taking place in the middle of town? Not usually. Most of the time these take place a bit on the outskirts or a bit away from the town. So keeping the town in a building makes sense, because resource gatherers are still unprotected since they shouldn't be in the town center anyway while they're working. Adds a refreshing chunk of realism IMO. A nice castle with peasant work camps scattered outside, for example, ad during times of war, everyone piles inside for protection. :) Now all we need is to implement towers and battlements and siege equipment :D
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nitefyre
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Postby nitefyre » Sun Mar 07, 2004 11:24 pm

Agreed.

Of course someone might just say, Who ever thot the Great Wall of China could be built, but reality check, this is Cantr.

If you want resources, go outside, if you want protection go inside.

One of my char has a plan to Build the town with in the main structure of this city, and from with in, build individual rooms. [Aki isle]

The Guards would then work outside, collecting raw material for the civilians to process. Something to the similarity is attempted to be implemented in Naron, too.
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Postby new.vogue.nightmare » Sun Mar 07, 2004 11:36 pm

Naron rules. :-D
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Sho
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Postby Sho » Mon Mar 08, 2004 12:35 am

Krif Hills North already has a Castle Mac Gregor, I think.
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quidit
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Postby quidit » Mon Mar 08, 2004 5:02 am

I have not seen one city in game like that yet myself but I see your point.

On the other hand though I really dont see what is so wrong with having the option to build a wall if you want. I mean this would be somthing that would take a great deal of time and when finished would help make that city very strong. Look at some of the past empires they had huge castels surrounded by huge walls and even motes around that. If you had a char come across a town that had a wall you would know they were powerfull and been around for quite sometime. I mean I would'nt think that it would be unrealistic for a wall around a city to take 30 to 40 cantr years with 5 people working the resources and building.
As far as using buildings in that way I have chars that would not like that, they really perfer to be outside. I dont know I just thought that a wall would add a little depth and a way to show great power and wealth in game, but once again you guys have shot me down.
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Postby west » Mon Mar 08, 2004 8:41 am

Sho wrote:Krif Hills North already has a Castle Mac Gregor, I think.


You betcha...but the Mac Gregors work outside a lot.

It's great...lions and wolves are protected in KHN...certainly adds to the Mac Gregor image that they work outside among wolves and lions without fear. There's desert snakes, too.

I love the Mac Gregor lands.

If my Karnon Forest char had been spawned in the KDS area, 10-to-1 he'd be a Mac Gregor. He's got a similar personality.
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Postby Ash » Mon Mar 08, 2004 12:12 pm

'stead of stone wall, what about wooden ones? What would be the difference? As you cant damage it you would have the same effects at a cheaper price, as wood is easy to get. Take siom as an example, they have no stone there but loads of forests, it would be easier for them to have a wooden one..
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