great walls
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- quidit
- Posts: 129
- Joined: Sat Nov 29, 2003 9:43 pm
- Location: Peoria, Illinois
great walls
I'm not sure if this is possible to put into the game but it would be nice if you could build great walls all the way around a city and people would have to knock to get in or speak to a gaurds man outside the door.
I think it would be a nice form of protection for citys but of course we are talking large amounts of stone and lots of hours of work, but I think some towns would work twords this.
It would be like
you arrive in Krif..when you look around you see no people but a door to Krif...error locked you do not have the key..Hmm I guess you have to knock.
I think it would be a nice form of protection for citys but of course we are talking large amounts of stone and lots of hours of work, but I think some towns would work twords this.
It would be like
you arrive in Krif..when you look around you see no people but a door to Krif...error locked you do not have the key..Hmm I guess you have to knock.
Never hold your farts in. They travel up
your spine, into your brain, and that's where you get shitty ideas from.
your spine, into your brain, and that's where you get shitty ideas from.
- quidit
- Posts: 129
- Joined: Sat Nov 29, 2003 9:43 pm
- Location: Peoria, Illinois
-
Meh
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
You can. It's called everyone stay in one building and build buildings within it.
You can't really wall of resources in my opinion.
It would be nice to be able to build gatehouses on roads in the mountains.
Also to have a moat/island concept.
You arrive in Krif (west river bank).
To get to Krif (east river bank) you have to board a boat which could dock you there next turn.
Of course be able to get land vechicles onto water vechicle would have to be implemented first.
But even if that was skipped the possiblity of a bridge with a gatehouse. So you can't wall in whereever you want but certain places would have natural gatehouse lock points.
You can't really wall of resources in my opinion.
It would be nice to be able to build gatehouses on roads in the mountains.
Also to have a moat/island concept.
You arrive in Krif (west river bank).
To get to Krif (east river bank) you have to board a boat which could dock you there next turn.
Of course be able to get land vechicles onto water vechicle would have to be implemented first.
But even if that was skipped the possiblity of a bridge with a gatehouse. So you can't wall in whereever you want but certain places would have natural gatehouse lock points.
- quidit
- Posts: 129
- Joined: Sat Nov 29, 2003 9:43 pm
- Location: Peoria, Illinois
You can build buildings in buildings yes, but What about the people outside who are collecting resources, they need protection. A great wall would help prevent groups of people from just coming in hitting everyone then leaving, and people from stealing and leaving.
The mote is a fun idea to but Im not sure how that could be programed just like I'm not sure if the wall can be programed.
The mote is a fun idea to but Im not sure how that could be programed just like I'm not sure if the wall can be programed.
Never hold your farts in. They travel up
your spine, into your brain, and that's where you get shitty ideas from.
your spine, into your brain, and that's where you get shitty ideas from.
-
Meh
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
In my opinion you cannot protect resources in that way.
It would be better off to implement dragging from a trail.
So what would be the right size?
50,000,000 grams of stone (a hall x1000)?
What would the effect be?
Create an area where resources can be gathered within the orginal location?
For the amout of times it will be completed it could be done manually with no coding.
It would be better off to implement dragging from a trail.
So what would be the right size?
50,000,000 grams of stone (a hall x1000)?
What would the effect be?
Create an area where resources can be gathered within the orginal location?
For the amout of times it will be completed it could be done manually with no coding.
- g1asswa1ker
- Posts: 1003
- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
Yes I kinda agree with Meh here walling off natural resources would be really hard. But on the other hand the ability to grow foods would be an interesting addition.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- Bran-Muffin
- Posts: 2014
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
-
Meh
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
Done.
It's called a building. And buildings within buildings. Can't take credit for it myself.
Putting existing buildings into a building which would be logically surrounding a group of buildings. That could get tricky. How do you control who is allowed to build around what?
Again for the number of times this would be done it could be handled manually.
It's called a building. And buildings within buildings. Can't take credit for it myself.
Putting existing buildings into a building which would be logically surrounding a group of buildings. That could get tricky. How do you control who is allowed to build around what?
Again for the number of times this would be done it could be handled manually.
- new.vogue.nightmare
- Posts: 1607
- Joined: Fri Jul 25, 2003 8:55 am
- Location: Right behind you. No, really.
- Contact:
Well, think about it this way. Do you actually see mining and farming operations taking place in the middle of town? Not usually. Most of the time these take place a bit on the outskirts or a bit away from the town. So keeping the town in a building makes sense, because resource gatherers are still unprotected since they shouldn't be in the town center anyway while they're working. Adds a refreshing chunk of realism IMO. A nice castle with peasant work camps scattered outside, for example, ad during times of war, everyone piles inside for protection.
Now all we need is to implement towers and battlements and siege equipment 
Sicofonte wrote:SLURP, SLURP, SLURP...
<Kimidori> esperanto is sooooo sexy^^^^
- nitefyre
- Posts: 3528
- Joined: Sat Nov 22, 2003 3:29 am
- Location: New York City
- Contact:
Agreed.
Of course someone might just say, Who ever thot the Great Wall of China could be built, but reality check, this is Cantr.
If you want resources, go outside, if you want protection go inside.
One of my char has a plan to Build the town with in the main structure of this city, and from with in, build individual rooms. [Aki isle]
The Guards would then work outside, collecting raw material for the civilians to process. Something to the similarity is attempted to be implemented in Naron, too.
Of course someone might just say, Who ever thot the Great Wall of China could be built, but reality check, this is Cantr.
If you want resources, go outside, if you want protection go inside.
One of my char has a plan to Build the town with in the main structure of this city, and from with in, build individual rooms. [Aki isle]
The Guards would then work outside, collecting raw material for the civilians to process. Something to the similarity is attempted to be implemented in Naron, too.
- new.vogue.nightmare
- Posts: 1607
- Joined: Fri Jul 25, 2003 8:55 am
- Location: Right behind you. No, really.
- Contact:
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
- quidit
- Posts: 129
- Joined: Sat Nov 29, 2003 9:43 pm
- Location: Peoria, Illinois
I have not seen one city in game like that yet myself but I see your point.
On the other hand though I really dont see what is so wrong with having the option to build a wall if you want. I mean this would be somthing that would take a great deal of time and when finished would help make that city very strong. Look at some of the past empires they had huge castels surrounded by huge walls and even motes around that. If you had a char come across a town that had a wall you would know they were powerfull and been around for quite sometime. I mean I would'nt think that it would be unrealistic for a wall around a city to take 30 to 40 cantr years with 5 people working the resources and building.
As far as using buildings in that way I have chars that would not like that, they really perfer to be outside. I dont know I just thought that a wall would add a little depth and a way to show great power and wealth in game, but once again you guys have shot me down.
On the other hand though I really dont see what is so wrong with having the option to build a wall if you want. I mean this would be somthing that would take a great deal of time and when finished would help make that city very strong. Look at some of the past empires they had huge castels surrounded by huge walls and even motes around that. If you had a char come across a town that had a wall you would know they were powerfull and been around for quite sometime. I mean I would'nt think that it would be unrealistic for a wall around a city to take 30 to 40 cantr years with 5 people working the resources and building.
As far as using buildings in that way I have chars that would not like that, they really perfer to be outside. I dont know I just thought that a wall would add a little depth and a way to show great power and wealth in game, but once again you guys have shot me down.
Never hold your farts in. They travel up
your spine, into your brain, and that's where you get shitty ideas from.
your spine, into your brain, and that's where you get shitty ideas from.
-
west
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
Sho wrote:Krif Hills North already has a Castle Mac Gregor, I think.
You betcha...but the Mac Gregors work outside a lot.
It's great...lions and wolves are protected in KHN...certainly adds to the Mac Gregor image that they work outside among wolves and lions without fear. There's desert snakes, too.
I love the Mac Gregor lands.
If my Karnon Forest char had been spawned in the KDS area, 10-to-1 he'd be a Mac Gregor. He's got a similar personality.
I'm not dead; I'm dormant.
-
Ash
- Posts: 693
- Joined: Thu Dec 25, 2003 8:15 pm
- Location: England
Who is online
Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 1 guest

