Stop complete body rot

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N-Aldwitch
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Stop complete body rot

Postby N-Aldwitch » Tue Jun 12, 2007 10:20 am

As in, stop the body from disappearing completely off the face of the earth.

Instead, stop it at 10 grams maybe? That's fair for all, it can be dragged around, and we can also learn a bit of history from the area via the dead body.

Oh and great leader's bodies won't just turn to dust.


The dinosaur fossils didn't turn to dust, did they?
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Sicofonte
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Postby Sicofonte » Tue Jun 12, 2007 10:56 am

I agree.

But 5 kilograms at least.

Or do you use to go by the streets carrying 1500 skeletons on your back?
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N-Aldwitch
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Postby N-Aldwitch » Tue Jun 12, 2007 11:04 am

Well I said 10grams so there wouldn't be anyone angry at the weight... but I agree.

Bones are still heavy. So 1,500 - 5,000 is reasonable.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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Sicofonte
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Postby Sicofonte » Tue Jun 12, 2007 11:13 am

10 kg would be reasonable.

1500 grams would mean that you can carry 10 bodies in your inventory.

You find it reasonable?

You are a lost case.
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Doug R.
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Postby Doug R. » Tue Jun 12, 2007 12:15 pm

Sicofonte,

Dinosaur bones became fossilized because they were trapped between layers of mud and sediment and turned to rock over millions of years, which is certainly not the case in Cantr.

I would be in favor of limiting rot on bodies inside buildings, but not ones outside.
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Sicofonte
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Postby Sicofonte » Tue Jun 12, 2007 1:19 pm

You're right... but then, even inside buildings, corpses should dissapear with enough time.
And in Cantr corpses lasts very very much time to dissapear.

Then, I would suggest a mummifying project for those that want corpses there for ever. And leave the corpse rotting as it is.


Tentatively moving this to rejected.
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SekoETC
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Postby SekoETC » Tue Jun 12, 2007 1:59 pm

Outdoors bodies should deteriorate much faster (irl it takes less than a year for it to be turned into a sceleton but that's too fast with Cantr timing) but indoors they should deteriorate slower. I think it takes around 30 years for a corpse to turn to dust currently, but there should be at least a skeleton left for at least a hundred years. Mummification is going to need programming, while the deterioration rate for a corpse can be edited by RD.
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Sicofonte
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Postby Sicofonte » Tue Jun 12, 2007 5:51 pm

Are there different rotting rates for outdoors and indoors? I mean, already programmed.
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Chris Johnson
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Postby Chris Johnson » Tue Jun 12, 2007 7:47 pm

Only that raw resources in inventories and inside don't rot.
They only rot if on the ground outside (and have a decay rate of above 0)
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Postby Reindeer^ » Wed Jun 13, 2007 7:09 am

Dinosaur bones became fossilized because they were trapped between layers of mud and sediment and turned to rock over millions of years, which is certainly not the case in Cantr.


Right. But the body stores in the swamp. That is a fact. (said a person who is interested in Finnish archeological discoveries)
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N-Aldwitch
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Postby N-Aldwitch » Wed Jun 13, 2007 2:06 pm

Chris Johnson wrote:Only that raw resources in inventories and inside don't rot.
They only rot if on the ground outside (and have a decay rate of above 0)


What's your opinion of this issue?
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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wichita
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Postby wichita » Thu Jun 14, 2007 12:23 am

N-Aldwitch wrote:
Chris Johnson wrote:Only that raw resources in inventories and inside don't rot.
They only rot if on the ground outside (and have a decay rate of above 0)


What's your opinion of this issue?


That we need to change it so that resources rot if not in storage.
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Nakranoth
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Postby Nakranoth » Thu Jun 14, 2007 1:25 am

If that happen, we'll need a lot more storage options for vehicles... bike-bags and what not.
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SekoETC
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Postby SekoETC » Thu Jun 14, 2007 8:50 am

And existing items should be bigger and cheaper! (Still grumpy about the burlap sack storing only 3 kilos and requiring scissors.)
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Reindeer^
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Postby Reindeer^ » Thu Jun 14, 2007 12:01 pm

SekoETC wrote:And existing items should be bigger and cheaper! (Still grumpy about the burlap sack storing only 3 kilos and requiring scissors.)


Right. And large wooden crate is huge compared to shack which doesn´t require hammer.
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