Stop complete body rot
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- N-Aldwitch
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Stop complete body rot
As in, stop the body from disappearing completely off the face of the earth.
Instead, stop it at 10 grams maybe? That's fair for all, it can be dragged around, and we can also learn a bit of history from the area via the dead body.
Oh and great leader's bodies won't just turn to dust.
The dinosaur fossils didn't turn to dust, did they?
Instead, stop it at 10 grams maybe? That's fair for all, it can be dragged around, and we can also learn a bit of history from the area via the dead body.
Oh and great leader's bodies won't just turn to dust.
The dinosaur fossils didn't turn to dust, did they?
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Sicofonte
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- N-Aldwitch
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Well I said 10grams so there wouldn't be anyone angry at the weight... but I agree.
Bones are still heavy. So 1,500 - 5,000 is reasonable.
Bones are still heavy. So 1,500 - 5,000 is reasonable.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Sicofonte
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- Doug R.
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Sicofonte,
Dinosaur bones became fossilized because they were trapped between layers of mud and sediment and turned to rock over millions of years, which is certainly not the case in Cantr.
I would be in favor of limiting rot on bodies inside buildings, but not ones outside.
Dinosaur bones became fossilized because they were trapped between layers of mud and sediment and turned to rock over millions of years, which is certainly not the case in Cantr.
I would be in favor of limiting rot on bodies inside buildings, but not ones outside.
Hamsters is nice. ~Kaylee, Firefly
- Sicofonte
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You're right... but then, even inside buildings, corpses should dissapear with enough time.
And in Cantr corpses lasts very very much time to dissapear.
Then, I would suggest a mummifying project for those that want corpses there for ever. And leave the corpse rotting as it is.
Tentatively moving this to rejected.
And in Cantr corpses lasts very very much time to dissapear.
Then, I would suggest a mummifying project for those that want corpses there for ever. And leave the corpse rotting as it is.
Tentatively moving this to rejected.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- SekoETC
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Outdoors bodies should deteriorate much faster (irl it takes less than a year for it to be turned into a sceleton but that's too fast with Cantr timing) but indoors they should deteriorate slower. I think it takes around 30 years for a corpse to turn to dust currently, but there should be at least a skeleton left for at least a hundred years. Mummification is going to need programming, while the deterioration rate for a corpse can be edited by RD.
Not-so-sad panda
- Sicofonte
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- Chris Johnson
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Reindeer^
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Dinosaur bones became fossilized because they were trapped between layers of mud and sediment and turned to rock over millions of years, which is certainly not the case in Cantr.
Right. But the body stores in the swamp. That is a fact. (said a person who is interested in Finnish archeological discoveries)
You get attacked by a human losing 42 percent of your strength.
- N-Aldwitch
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Chris Johnson wrote:Only that raw resources in inventories and inside don't rot.
They only rot if on the ground outside (and have a decay rate of above 0)
What's your opinion of this issue?
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- wichita
- Administrator Emeritus
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N-Aldwitch wrote:Chris Johnson wrote:Only that raw resources in inventories and inside don't rot.
They only rot if on the ground outside (and have a decay rate of above 0)
What's your opinion of this issue?
That we need to change it so that resources rot if not in storage.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
- Nakranoth
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- SekoETC
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Reindeer^
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