Code: Select all
item group finesse power
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stone hammer hammer 0.4 0.4
hammer hammer 0.5 0.5
peen hammer hammer 1 0.3
sledgehammer hammer 0.1 1
axe axe 0.2 1
stone axe axe 0.6 0.5
hatchet axe 1 0.6
battle axe axe 0.8 0.7
stone cleaver axe 0.1 0.1
knife knife 0.8 1
bone knife knife 0.3 0.5
bronze knife knife 0.8 0.8
carving knife knife 1 0.9
dagger knife 0.5 1Items could belong to several groups. For example there could be a rule named "hole-making instruments" where finesse would describe wether the hole is straight and neat or crude and conical (and thus damaging the area around the hole, making it look bigger) and power would say how well the item bites. Something like a diamond drill would be the most powerful and most likely the most accurate as well. A needle would be accurate but very weak. A carving knife would have more power but less finesse.
Generic tool requirements could be substituted instead of exact ones. There could be minimum finesse or power that would rule out the crudest/weakest tools if needed. But the point is to allow people to use what they have and improve when they have the resources for it rather than not doing anything because there is no project for using different tools.
Some tools could affect visual quality, some could affect work speed, some physical quality (sharpness
This way items made with a stone hammer would often be more crude than those made with a steel hammer, and the steel hammer could be used for more projects since there would no longer be a dire need to include a peen hammer into anything, just to make sure that savages couldn't produce the item in question.
