See the percentadge

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Pie
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See the percentadge

Postby Pie » Sat Mar 24, 2007 2:23 pm

I've been wonderin, about things, and one situation has really poped out to me to need some improvement. The "hungry and no food on the road" thing. So I thought that we should be able to see the percentadge that we will add onto the project/traveling that we are doing.

This has one main helping thingy. It gives people another way to help themselves without changeing it so that it's different. So I say let's DO THIS!
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Postby tiddy ogg » Sat Mar 24, 2007 3:26 pm

What?? Do you mean showing how much slower you'll be going if heavily loaded? Or trying to find out how long it will take you to get somewhere? That second is a FOIG thing, surely, and even in the old lands the extra load factor wouldn't norrmally make that much difference unless yu are really pushing things to the limit.
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Postby Pie » Sat Mar 24, 2007 3:37 pm

no, what I mean is that you see how much of a percentage you will gain next turn.
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Postby Razorlance » Sun Mar 25, 2007 3:08 pm

I think he means how much the percentage travelled will increase by on the next turn, but then you can work that out already by dividing the current percentage by the number of turns travelled so far. And I don't see how this would help anything.
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Postby Yömyssy » Sun Mar 25, 2007 3:32 pm

i think he meant that how many % of hunger your going to gain.

but so far so many people have undestood so many things so i dont know what to think :D
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Postby the_antisocial_hermit » Sun Mar 25, 2007 6:12 pm

No, I think it's percentage of road. Hunger is always 5% a day if you have no food to eat at all.
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Postby Yömyssy » Sun Mar 25, 2007 7:07 pm

oh. havent noticed that.
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Postby Pie » Sun Mar 25, 2007 7:58 pm

Razorlance wrote:I think he means how much the percentage travelled will increase by on the next turn, but then you can work that out already by dividing the current percentage by the number of turns travelled so far. And I don't see how this would help anything.


this is what I mean.

xp

Oh, and to see the percentadge with all other projects too.
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Postby tiddy ogg » Mon Mar 26, 2007 7:14 am

I'm still confused. The only project you don't see the percentage on is dragging, on the char page - you have to go back to the player page . As stated, it's not difficult to work out how the percentage of completion of any project is changing, so unless it's an extremely simple prog task I can't see that it's necessary.
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Postby Pie » Tue Mar 27, 2007 12:36 am

Not the percentadge you alredy have, but the percentadge you will gain the next day. xp hermi, can you help me explain?
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Postby the_antisocial_hermit » Tue Mar 27, 2007 1:45 am

You see the percent you're doing on a project, but you'd be able to see what percentage you'd gain in the next day. Say you're working on a 16 hour project. At average, you'd get 50% on that project in the first day, and 50% the next. If you're on the road, and you're 20% of the way to your destination in one day, you should get another 20% the next day. He wants to be able to see how much you'd get down the road the next day (20%). That way you could better evaluate if you'll make it or not if you're starving.
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Postby Chris Johnson » Tue Mar 27, 2007 7:35 am

I disagree with this - There are some good arguments for seeing the amount of progress you made in the last hour but not the amount you will make in the next hour.

Thats an unknown - someone may help you, you may break or drop a tool you are using or your tiredness may slow you down further , or you may turn round on the road or decide to stop . You don't know what will happen in the future - You can take a guess but as in real life that's just a guess based on an estimate of the remaining work and past experience.

There are also server load issues which would impact even if the last hourly progress was show.
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Postby Zanthos » Tue Mar 27, 2007 5:57 pm

And the less load we put on the server the better!

Its loaded enough as is
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