See the percentadge
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- Pie
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See the percentadge
I've been wonderin, about things, and one situation has really poped out to me to need some improvement. The "hungry and no food on the road" thing. So I thought that we should be able to see the percentadge that we will add onto the project/traveling that we are doing.
This has one main helping thingy. It gives people another way to help themselves without changeing it so that it's different. So I say let's DO THIS!
This has one main helping thingy. It gives people another way to help themselves without changeing it so that it's different. So I say let's DO THIS!
Pnumerical Intuitiong Engyn
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tiddy ogg
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What?? Do you mean showing how much slower you'll be going if heavily loaded? Or trying to find out how long it will take you to get somewhere? That second is a FOIG thing, surely, and even in the old lands the extra load factor wouldn't norrmally make that much difference unless yu are really pushing things to the limit.
- Pie
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- Razorlance
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Yömyssy
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- Pie
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Razorlance wrote:I think he means how much the percentage travelled will increase by on the next turn, but then you can work that out already by dividing the current percentage by the number of turns travelled so far. And I don't see how this would help anything.
this is what I mean.
xp
Oh, and to see the percentadge with all other projects too.
Pnumerical Intuitiong Engyn
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Porcupine Interspecies Extra_poison
Pick In Enter
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Paranormal Investigation Exorsism
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tiddy ogg
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I'm still confused. The only project you don't see the percentage on is dragging, on the char page - you have to go back to the player page . As stated, it's not difficult to work out how the percentage of completion of any project is changing, so unless it's an extremely simple prog task I can't see that it's necessary.
- Pie
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- the_antisocial_hermit
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You see the percent you're doing on a project, but you'd be able to see what percentage you'd gain in the next day. Say you're working on a 16 hour project. At average, you'd get 50% on that project in the first day, and 50% the next. If you're on the road, and you're 20% of the way to your destination in one day, you should get another 20% the next day. He wants to be able to see how much you'd get down the road the next day (20%). That way you could better evaluate if you'll make it or not if you're starving.
- Chris Johnson
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I disagree with this - There are some good arguments for seeing the amount of progress you made in the last hour but not the amount you will make in the next hour.
Thats an unknown - someone may help you, you may break or drop a tool you are using or your tiredness may slow you down further , or you may turn round on the road or decide to stop . You don't know what will happen in the future - You can take a guess but as in real life that's just a guess based on an estimate of the remaining work and past experience.
There are also server load issues which would impact even if the last hourly progress was show.
Thats an unknown - someone may help you, you may break or drop a tool you are using or your tiredness may slow you down further , or you may turn round on the road or decide to stop . You don't know what will happen in the future - You can take a guess but as in real life that's just a guess based on an estimate of the remaining work and past experience.
There are also server load issues which would impact even if the last hourly progress was show.
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Zanthos
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