Oars/paddles

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Nakranoth
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Oars/paddles

Postby Nakranoth » Sun Mar 04, 2007 2:50 am

At the moment, all boats have fixed max speeds based solely on weights... I'd like to see a new "machine" added. Paddles for small boats, oars for mid-sized. Paddles could likely be free as they'd be the "primary" method of propulsion, but oars would be an add-on to mid sized ships for combat situations. Basically the way these would work is you would participate on it like any old project and it would increase the boat's effective base speed by a percentage [effective base speed = base + (base * .1) so a speed 10 ship with one person working it becomes a speed 11 or 12 with two... not really sure how exactly weight affects speed, but it should be just more than balanced by working the oars]
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Postby Frits » Mon Mar 05, 2007 2:35 am

I like the fact your considering upping speeds for ships cos it could be looked in to. First i think the effect weight has is too much, slowing some ships down to walking speed. The fact maximum weight exists is good but the penalty for loading your ship to capacity is too large, i'm suggesting to improve the numbers by a good deal, between 30 and 50%.

The fastest ship (raker) moves 60, correct me if that's wrong, i suggest there should be faster ships to choose from. Some shiptypes are rare like the soarer, they are unpopular due to the fact they are too slow, too expensive etc. And i don't think i've ever even seen a skimmer sail.
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Postby Pie » Mon Mar 05, 2007 2:42 am

what is a skimmer, anyway?
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Postby Nakranoth » Mon Mar 05, 2007 2:46 am

Image

That... apparently.
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Postby Pie » Mon Mar 05, 2007 3:13 am

yea, thats what I found....

I think we shoud get rid of it, and add the CLIPPA!!!

but anyway,

I think I've alredy suggested oars, or maby that was just sails...
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Nakranoth
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Postby Nakranoth » Mon Mar 05, 2007 4:35 am

That was sails you suggested and was a completely diffrent mechanic... I wan a machine that can be worked by as many people as the boat can hold and increase its speed proportionally, making large crews on smaller boats much more possible. (think viking boats)
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Postby Frits » Mon Mar 05, 2007 5:14 am

Yes i'm beginning to like the idea more and more. It would counter, to an extent, the speedloss due to the weight of people on board. This machine consists of oreholes (if that's the right word) the number of these depend on shiptype and equals the max number of workers on the machine.
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Postby Nakranoth » Mon Mar 05, 2007 6:19 pm

Or, we can ignore the max number of participants on the machine, and have it be limited only by crew size... so we don't need so many diffrent machines with identical purposes.
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Postby wichita » Tue Mar 06, 2007 1:55 am

I think this is a lot like some old suggestions about sails or oars even, but I think the optional and extra speed boost is fairly original. I like it, if it won't be too difficult to code.
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Racetyme
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Postby Racetyme » Tue Mar 06, 2007 5:07 am

I love it. It also makes larger crews more popular, instead of the typical lone traveler scenario.
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Postby Sicofonte » Tue Mar 06, 2007 12:47 pm

I love it too (I am one of those suggesting oars and sails (and sails!)).


I wouldn't change the current speeds of the ships, just giving the extra boost.

One think to be considered is that people on boats can work while traveling (cooking, crushing minerals, manufacturing tools...). If the crew is going to be rowing, the increase in speed should worth the loss in other works (while one is rowing one can't work on other things).


Sails would be a luxury item (except for places with hemp) that boost the speed without requiring the crew working on it, BUT requiring a minimum crew on deck (depending on the size of the ship) in order to get the benefit of the sails.
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Postby Racetyme » Tue Mar 06, 2007 2:58 pm

I like the oars a lot, but the sails seem like they could be somewhat unfair, although I like the fact that they still require a minimum crew, I like the idea of encouraging larger crews.
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Postby deadboy » Tue Mar 06, 2007 3:30 pm

Again, problem, the player base in Cantr is decreasing. We don't need things for lots of people to do, we need things that only a few people need to do, so encouraging large crews -doesn't- mean that large crews will appear, as I'm certain that the Cantr staff -must- have realised whilst trying to encourage other things.

However, I am all for the ideas of sails and oars that are an optional speed boost. Effectively if it speeds up boats it makes the world smaller which I'm all for
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Sicofonte
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Postby Sicofonte » Tue Mar 06, 2007 4:44 pm

Tha Spanish player base is growing or keeping up. I am seeing crews of more than 6 people in the Spanish region. We DO need reasons to have so many people all together. If not, it always will be better to have 3 sloops with a crew of 2 each one, rather than having one raker with a crew of 6.

The fact that many places in Cantr-world have few population shouldn't hinder the interesting posibilities of cooperation that can arise in populated areas.
Moreover, adding posibilities that rewards cooperation without punishing the looners can't be unfair for anyone, I think. Please, deadboy, how could it be unfair the sails for the looners? :roll:
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Postby deadboy » Tue Mar 06, 2007 5:36 pm

I say let everyone use it..... but I suppose we -could- have small sails for single, or two people, and large sails for three or more people (Or medium sails 3-4 people and large sails 5-6 people, whatever). However, I'd still prefer that the element of helping those who are in large groups should come from the speed of putting up the sails and that a single person should be able to put up a sail and it works automatically. However, so long as you provide a boost for all sizes of groups.... alright :?
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