Cotton Gathering Tool or Something!
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- SekoETC
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- wichita
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- deadboy
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Ratherly biasedly, so do I (This might reck one of my characters businesses. Then again, it's basically gone anyway, so what the hell, might as well)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
- Arlequin
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SekoETC wrote:Mind you, some finer cotton (and silk, and fur) clothing includes cutting away fabric so the finished piece doesn't weight as much as the materials used in it.
If cotton weight values are matching reality (unlike so many other Cantr things), then how can the best daily raw cotton cloth production be only around 43 grams? That amount of cloth must be the size of a handkerchief.
Making enough cloth for a pair of cotton pants requires half a Cantr year of added work. That doesn't include the time to tailor them. Probably it's cheaper to make a stone house than to make a two pieces plain suit.
Even the pair of diamond earrings I crafted the other day were waaaay cheaper than the cotton pants.
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- SekoETC
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IRL the raw cotton would most likely be picked by someone else than the person who spins the yarn and weaves the cloth. It's true that if a person spent fractions of a day first gathering cotton, ginning it, spinning it and weaving it, the outcome would be 43 grams. But if a person starts with a good stock of yarn and only does weaving, the outcome is 590 grams a day, good for a tunic and a pair of trousers.
The later parts of the process are realistic, the problem lies in the initial gathering rate. I bet IRL people could gather at least a couple of kilos of raw cotton a day, with very little trash. The gathering should be the easiest part of the process, requiring very little skill.
I was only talking about the fine clothes, but there is no simple cotton skirt for example. One of my characters had to pay herself sick for the basic cotton skirt. So I recognize the problem. But if a basic tunic weights 200 grams, more complex items naturally weight more than that. The clothing weights are realistic, downsizing them all would take far more work than increasing the stupid gathering rate.
Oh, the wiki states that the ginning loss is far smaller for the simple cotton gin than the normal cotton gin. Although it is very slow, pretty amazing that the big cotton gin can crush 40% of the material somehow. The quality of the outcome is the same, so it should be extracting trash in the same ratio. Currently you get 800 grams of cotton fibres from 1200. I suggest it should be changed to 1000. That would lift the daily outcome to 52 grams a day, making it slightly faster to produce than silk.
What do you think would be a good daily rate for cotton? The production rate for hemp cloth is 274 grams a day and for silk cloth approximately 51 grams a day. I think cotton should be something in the middle. 100 grams a day? That could be achieved if in addition to the ginning change proposed above, the daily gathering rate would be upped to 340. That doesn't sound so drastic, now does it?
I agree that diamonds are out of line. IRL cutting them would take some special tools but in Cantr you apparently just attach irregular crystals into a base of metal (which doesn't need to be melted or anything).
The later parts of the process are realistic, the problem lies in the initial gathering rate. I bet IRL people could gather at least a couple of kilos of raw cotton a day, with very little trash. The gathering should be the easiest part of the process, requiring very little skill.
I was only talking about the fine clothes, but there is no simple cotton skirt for example. One of my characters had to pay herself sick for the basic cotton skirt. So I recognize the problem. But if a basic tunic weights 200 grams, more complex items naturally weight more than that. The clothing weights are realistic, downsizing them all would take far more work than increasing the stupid gathering rate.
Oh, the wiki states that the ginning loss is far smaller for the simple cotton gin than the normal cotton gin. Although it is very slow, pretty amazing that the big cotton gin can crush 40% of the material somehow. The quality of the outcome is the same, so it should be extracting trash in the same ratio. Currently you get 800 grams of cotton fibres from 1200. I suggest it should be changed to 1000. That would lift the daily outcome to 52 grams a day, making it slightly faster to produce than silk.
What do you think would be a good daily rate for cotton? The production rate for hemp cloth is 274 grams a day and for silk cloth approximately 51 grams a day. I think cotton should be something in the middle. 100 grams a day? That could be achieved if in addition to the ginning change proposed above, the daily gathering rate would be upped to 340. That doesn't sound so drastic, now does it?
I agree that diamonds are out of line. IRL cutting them would take some special tools but in Cantr you apparently just attach irregular crystals into a base of metal (which doesn't need to be melted or anything).
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- Oasis
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I like your numbers, Seko. I agree that cotton clothing should fall somewhere inbetween hemp and silk, and since cotton is needed for so many other things, this just makes sense.
However, would it be better to add a hand machine to increase the picking to 340? I don't like the idea of a machine that increases the gathering 8 fold. That would make cotton far too cheap. But a small hand machine would give those in the clothing business a bit of an advantage over newspawns just gathering for something to do.
However, would it be better to add a hand machine to increase the picking to 340? I don't like the idea of a machine that increases the gathering 8 fold. That would make cotton far too cheap. But a small hand machine would give those in the clothing business a bit of an advantage over newspawns just gathering for something to do.
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- wichita
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SekoETC wrote:Oh, the wiki states that the ginning loss is far smaller for the simple cotton gin than the normal cotton gin. Although it is very slow, pretty amazing that the big cotton gin can crush 40% of the material somehow. The quality of the outcome is the same, so it should be extracting trash in the same ratio. Currently you get 800 grams of cotton fibres from 1200. I suggest it should be changed to 1000. That would lift the daily outcome to 52 grams a day, making it slightly faster to produce than silk.
What do you think would be a good daily rate for cotton? The production rate for hemp cloth is 274 grams a day and for silk cloth approximately 51 grams a day. I think cotton should be something in the middle. 100 grams a day? That could be achieved if in addition to the ginning change proposed above, the daily gathering rate would be upped to 340. That doesn't sound so drastic, now does it?
The push for more mid-range cotton cloth I'm fine with. The concern is what will this do to the beds? If we adjust the raw gather rate, then we need to readjust the furniture or *gasp* add cloth....
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El Bicho Mutante
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Well, sience bed building is already umbalanced this only will help to balace it a bit. Come on, the cost in days of work of a bed is about 63 days, while the cost of a sloop is about 67 days, and a bed requires materials far more complicated to find. And allowing a balanced recollection rate will eneable the potenmtial of a cotton gin, since now the collection rate is so small that there is as useful a simple cotton gin as a normal (taking in mind the recollection rate)
Only for once, RD could have some mercy on our souls? I promise to build a big stone landmark on my cotton producing town and praise the all mighty Ui-shi-taa for his generous behaviour
Only for once, RD could have some mercy on our souls? I promise to build a big stone landmark on my cotton producing town and praise the all mighty Ui-shi-taa for his generous behaviour
Of our elaborate plans, the end
Of everything that stands, the end
No safety or surprise, the end
Of everything that stands, the end
No safety or surprise, the end
- SekoETC
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