Fractional Distillation Stack

General out-of-character discussion among players of Cantr II.

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Hagan
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Postby Hagan » Sun Feb 04, 2007 4:54 pm

I just noticed that you can build both engines on one vehicle. So does this mean that BOTH engines will be burning fuel per trip.
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Chris Johnson
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Postby Chris Johnson » Sun Feb 04, 2007 5:14 pm

No - just the newest engine
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wichita
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Re: Fractional Distillation Stack

Postby wichita » Wed Feb 21, 2007 7:28 pm

the_antisocial_hermit wrote:Why is this only buildable in stone buildings, halls or brick buildings? Seems rather silly to me. :| Does it weigh more than 900,000 grams?


I expanded the list of possible structures to hold the fractional distillation stack to building,hall,brick building,cottage,large log cabin,medium log cabin,stone extension,wood extension.
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Surly
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Postby Surly » Wed Feb 21, 2007 11:38 pm

I am disappointed by this change. :(
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wichita
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Postby wichita » Wed Feb 21, 2007 11:40 pm

Really? Why?
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Surly
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Postby Surly » Wed Feb 21, 2007 11:49 pm

I liked the fact it was limited to the building and hall. Much as I hate fuel, and I still do make no mistake, I do quite like the advantage to stone buildings.

When you study old societies for whom stone buildings were a symbol of wealth, day in, day out... it makes you wonder at how there is so little differentiation in Cantr.

I am aware that the situation we have is the result of the Cantr has been developed rather than a detailed plan, so I can deal with it... just disappointed that an attempt to actually give stone some advantage has been defeated by players complaining because their buildings are wood and they feel hard done by.
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The Sociologist
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Postby The Sociologist » Fri Feb 23, 2007 12:24 am

Stone is easy for people in stone places and wood is easy for people in wood places and so it goes. What would be equally difficult for people in both places, in a fair sort of way, would be composite buildings. For example a stone-walled building with clay tiles on roof beams, and so on. These kinds of buildings would be upgrades to existing structures, no matter what their starting point. Eg, a mud hut would be just as easy to upgrade as a stone hall, but all your "basic" buildings would benefit from these upgrades.

I raised this in my Essay on Motivation, and it has been suggested in the forums both before and since. Now, had that been completed before RD implemented fuel, then Wichita wouldn't be running around tying himself in knots. Generally, because of the way Cantr is set up, I think composite upgraded buildings should be the route to high-tech, rather than favoring one local resource over another.
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Postby Bowser » Fri Feb 23, 2007 2:53 am

Stone ? Wood? Who cares, its the cobalt that was a pain to get. If someone has the resources to actually make one of these things, I am sure they are well to do and their building is just fine and dandy.
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Postby wichita » Fri Feb 23, 2007 3:21 pm

That is why we quickly rolled out that change to accomodate one of several precious metals rather than limiting it to just cobalt.


And don't get me started on buildings. I would love to make a ton of changes to make them more colorful, but Tircqi was a metropolis before I started playing the game. Might be a bit late to really make a difference to the people that are posting on this forum.
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Bowser
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Postby Bowser » Thu Mar 01, 2007 2:41 am

wichita wrote:That is why we quickly rolled out that change to accomodate one of several precious metals rather than limiting it to just cobalt.


Sure make the change after I traveled to the other side of the island to gather some cobalt. Well atleast I can finish my soldering iron. Wouldn't it have been ironic if my motorbike started to need fuel on the cobalt run and ran out of gas on the way back.
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Postby Hagan » Thu Mar 01, 2007 3:33 am

Bowser wrote:Stone ? Wood? Who cares, its the cobalt that was a pain to get. If someone has the resources to actually make one of these things, I am sure they are well to do and their building is just fine and dandy.


We have one up and running.. and it works great
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Postby wichita » Thu Mar 01, 2007 9:07 pm

I have seen them up and running on two islands. And an interesting economic situation with two effectively oil producing towns right next to each other. :) With all of the other fuel options available, this particular region of Cantr could easily be equated to the UAE or Saudis.
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Surly
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Postby Surly » Sun Mar 04, 2007 3:46 am

Having seen this added to things like the cottage... any chance I can build it in a lighthouse? I understand that these things shouldn't be built in harbours, but I invested alot in my lighthouse and can't build anything in it to give it a use as a building... :(
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Postby the_antisocial_hermit » Sun Mar 04, 2007 3:48 am

:? Things can't be built in lighthouses?
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Surly
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Postby Surly » Sun Mar 04, 2007 3:52 am

Well... alot of things can. But not any building the things I want, dagnabbit!
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