Slow server?

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

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deadboy
Posts: 1488
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Location: England

Postby deadboy » Thu Feb 15, 2007 2:31 pm

Yes! :D Well done! I'm pretty certain it's completely fixed now, what did you change?
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
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Chris Johnson
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Postby Chris Johnson » Thu Feb 15, 2007 2:49 pm

Many many many things over the past 4 weeks


The last things we did were to slow down the game ... it seems to have speeded things up successfully * ... so far. We are still monitoring things but the last 24 hours have been a lot more pleasant.

* For an explanation why slowing down certain things speeds up the game , have a search for Queuing Theory.
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Thu Feb 15, 2007 9:17 pm

Yes... er no! Wednesday night all worked fine but today thursday i'm experiencing the same lag as before wednesday.
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SekoETC
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Postby SekoETC » Thu Feb 15, 2007 9:47 pm

There is a slight lag at the moment but it's tolerable and there hasn't been crashing for a while. Earlier there were several small crashes that lasted less than a minute at a time.
Not-so-sad panda
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The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Thu Feb 15, 2007 11:48 pm

Wednesday was really excellent. My congratulations, Chris. :D Tonight Thursday was a bit of a mixed bag during peak time. I was thrown out several times but there were patches inbetween when it wasn't bad.

And yes I noticed that several pages were somehow "more deliberate" without being especially slow. For example, the new build menu. But given how many of the old page clicks it saves, that isn't really a problem for me.

All in all, this was real progress. Thanks for all your hard work.
Frits
Posts: 295
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Location: Netherlands

Postby Frits » Sun Feb 18, 2007 2:05 am

Hear, hear, good progress's been made on the lag issue. It's a pleasure playing again :)
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Sicofonte
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Location: Into your Wardrobe

Postby Sicofonte » Tue Feb 27, 2007 4:36 pm

Lag is attacking again...
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P
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deadboy
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Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Tue Feb 27, 2007 6:00 pm

Yeah, it is, though not as bad as it was before, it's still pretty bad
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
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T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Tue Feb 27, 2007 9:48 pm

Can I get an e-mail notification when the forum and/or the game is playable again?
Time flies like an arrow, fruit flies like a banana. - G. Marx
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deadboy
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Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Tue Feb 27, 2007 11:13 pm

The lag is horrendous now, as bad as it was before hand. Please fix it!
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
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N-Aldwitch
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Postby N-Aldwitch » Wed Feb 28, 2007 11:31 am

In all truth, the lag has almost NEVER effected me. Well, there was a couple of times where Cantr just froze.... but I thought that was a hiccup with the PHP code's processing.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
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Racetyme
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Location: The Internets

Postby Racetyme » Wed Feb 28, 2007 1:37 pm

I have problems sporadically, but more often when there are many, many users on, which makes me think the problem isn't in the code.
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The Sociologist
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Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Wed Feb 28, 2007 4:22 pm

:cry: I experienced really severe lag Monday and Tuesday, I'm afraid. Tuesday was the worst and I was unable to play even in the slot I've been using recently, which is a bit later than peak time in Europe. Unable to join the game at all. So it's spreading.

I'm currently logged in well before Euro-peak Wednesday and response is excellent. Also there are 130-40-... even peaking at 150... people or so online, which is more than I was seeing earlier. Something very strange going on. Did somebody manage to undo Chris's improvements, or is someone syphoning off server "juice" during those peak periods?

Unfortunately I'm unable to log in during this new time slot every day. Very sad. :cry:
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Solfius
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Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Feb 28, 2007 4:47 pm

I agree, I've seen similar numbers of people logged in during slow period and fast periods. That doesn't appear to be the problem.
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Sicofonte
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Postby Sicofonte » Wed Feb 28, 2007 5:00 pm

Well.... some (many!) games have up to 2000 players playing at a time with no lag. Of course, these games symbolize or model worlds rather simpler than Cantr, so their BDs are rather simpler, the SQL queries are rather simpler, etc.
But... something should be able to do in order to improve this great game!
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P

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