A Simple Procreation Solution
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Well I love this idea! How is anyone going to be able to tell if someone else is born or spawned, unless they're told? And if prejudice develops in any way, so be it........ a very interesting and rather natural (unfortunately) aspect of society. And whose to say they wouldn't be equal? That's up to the societies to judge (or ignore, whatever the case ends up being)
- Racetyme
- Posts: 1151
- Joined: Sun Sep 11, 2005 6:21 am
- Location: The Internets
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Besides all the other points that can be brought up I'll have to reitterate what somebody else probably said already.
This will change population centres extremely; only places with several old characters will live. Small cities will die.
And I still want people to all be born with parents or whatever, or all be born without. It has to be all the same. Otherwise, it means that you can't ask a question like "who were you born to?" "oh, I was one of the magically spawned ones".. right now it's okay, because we're all spawned like that. But I would *hate* to see two different ways for characters to be created.
This will change population centres extremely; only places with several old characters will live. Small cities will die.
And I still want people to all be born with parents or whatever, or all be born without. It has to be all the same. Otherwise, it means that you can't ask a question like "who were you born to?" "oh, I was one of the magically spawned ones".. right now it's okay, because we're all spawned like that. But I would *hate* to see two different ways for characters to be created.
- the_antisocial_hermit
- Posts: 3695
- Joined: Thu Sep 23, 2004 4:04 pm
- Location: Hollow.
- Contact:
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
That thread is a long rambling discussion about the whole baby/child/family issue in general. This thread is about my idea to introduce parenthood as a simple update to spawning.sanchez wrote:Why repeat this whole thread?
http://www.cantr.net/forum/viewtopic.php?t=5578
I agree with Nick that there should definitely not be different 'races' which are born in different ways. Neither should there be some kind of choice as to whether to be spawned to parents or not. The character would be free to acknowledge their parents or disregard them. But it makes no sense to create different 'kinds' of beings, and if there was any kind of choice about characters' birth, they would essentially become different beings.
The basic thing I'm saying here is:
Have spawn-points result from characters' relationships, with those characters becoming the genetic parents of the newspawns that spawn there.
This seems to me the most logical and realistic way, without having to have waiting lists, etc.
The babies side of things, although related, is really a separate issue, imo.
Edited to add:
Not everyone will want to play a character spawned at 20 years old either. Tough noogies!Oasis wrote:Not everyone will want to play a character spawned to parents
Last edited by UloDeTero on Sat Feb 10, 2007 6:53 am, edited 1 time in total.
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
Oasis wrote:How are you going to ensure that there are enough "parents", to handle the number of spawnings? I really doubt there would be enough couples for that. And especially not after the couples who want a spawnling of their own finally have one.
That's a good point. With so many characters, though, and so many couples, there should be plenty of potential parents available. Remember that the characters don't need to be married or anything like that. Plus, there's no reason why a couple shouldn't continue to produce newspawn after newspawn (depending on the number of new characters created and the randomness factor, of course). Newspawns can look after themselves, for the most part, and may only need guidance and an initial handout. And since they don't need constant attention, they're not a burden on their parents.
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- kinvoya
- Posts: 1396
- Joined: Sun Mar 28, 2004 9:31 pm
- Location: The Wide, Wide World of Web
- DylPickle
- Posts: 1226
- Joined: Sun Aug 15, 2004 6:01 pm
- Location: Canada
If there HAD to be an age limit, it would have to be at 25. Anywhere higher than that is just ridiculous....
Then again, I think this form of the suggestion is entirely unnecesary.
You spawn and know your random "parents". The random "parents" know you. You have the option of ignoring it as you play. It's just so easy.
Then again, I think this form of the suggestion is entirely unnecesary.
You spawn and know your random "parents". The random "parents" know you. You have the option of ignoring it as you play. It's just so easy.
- Racetyme
- Posts: 1151
- Joined: Sun Sep 11, 2005 6:21 am
- Location: The Internets
More importantly, many characters will not mark themselves as paired up simply because they don't want to. Suddenly the largest population center in all of cantr would be the place where there are two couples. Also, it would really ruin the novelty of new islands. If this were implemented, everyone on Aki would pair up to make more spawnlings. I know that that seems tempting and a good thing, but it changes the dynamic of the game drastically, and I personally like it how it is.
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
I actually quite like the idea of people having to pair up for the good of the species... that is what humans do after all, isn't it?Racetyme wrote:More importantly, many characters will not mark themselves as paired up simply because they don't want to. Suddenly the largest population center in all of cantr would be the place where there are two couples. Also, it would really ruin the novelty of new islands. If this were implemented, everyone on Aki would pair up to make more spawnlings. I know that that seems tempting and a good thing, but it changes the dynamic of the game drastically, and I personally like it how it is.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Who is online
Users browsing this forum: No registered users and 1 guest


