A Simple Procreation Solution

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Feb 10, 2007 3:40 am

Well too late, there are already skills.
User avatar
Oasis
Posts: 4566
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada

Postby Oasis » Sat Feb 10, 2007 3:43 am

Well I love this idea! How is anyone going to be able to tell if someone else is born or spawned, unless they're told? And if prejudice develops in any way, so be it........ a very interesting and rather natural (unfortunately) aspect of society. And whose to say they wouldn't be equal? That's up to the societies to judge (or ignore, whatever the case ends up being)
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sat Feb 10, 2007 4:53 am

Nick wrote:Well too late, there are already skills.


You know what I meant.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Feb 10, 2007 5:17 am

Besides all the other points that can be brought up I'll have to reitterate what somebody else probably said already.

This will change population centres extremely; only places with several old characters will live. Small cities will die.

And I still want people to all be born with parents or whatever, or all be born without. It has to be all the same. Otherwise, it means that you can't ask a question like "who were you born to?" "oh, I was one of the magically spawned ones".. right now it's okay, because we're all spawned like that. But I would *hate* to see two different ways for characters to be created.
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Sat Feb 10, 2007 5:39 am

It should be optional, no matter how it's implemented.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Feb 10, 2007 5:48 am

I didn't pick my parents. It shouldn't be a choice matter.
I'll be really upset if a two tiered spawning system comes into play; then it won't be a natural part of life to spawn/be born, it will be a novelty.
User avatar
Oasis
Posts: 4566
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada

Postby Oasis » Sat Feb 10, 2007 6:20 am

Not everyone will want to play a character spawned to parents, or a child, whatever......this should be a choice. And not everyone should play one, especially new players, imo. There would have to be two types of spawning for any time of children to work.
User avatar
UloDeTero
Posts: 344
Joined: Thu Dec 01, 2005 3:03 pm
Location: Cheshire, England

Postby UloDeTero » Sat Feb 10, 2007 6:40 am

sanchez wrote:Why repeat this whole thread?
http://www.cantr.net/forum/viewtopic.php?t=5578
That thread is a long rambling discussion about the whole baby/child/family issue in general. This thread is about my idea to introduce parenthood as a simple update to spawning.

I agree with Nick that there should definitely not be different 'races' which are born in different ways. Neither should there be some kind of choice as to whether to be spawned to parents or not. The character would be free to acknowledge their parents or disregard them. But it makes no sense to create different 'kinds' of beings, and if there was any kind of choice about characters' birth, they would essentially become different beings.

The basic thing I'm saying here is:
Have spawn-points result from characters' relationships, with those characters becoming the genetic parents of the newspawns that spawn there.
This seems to me the most logical and realistic way, without having to have waiting lists, etc.

The babies side of things, although related, is really a separate issue, imo.

Edited to add:
Oasis wrote:Not everyone will want to play a character spawned to parents
Not everyone will want to play a character spawned at 20 years old either. Tough noogies! :roll: We can't pander to everyone's whims, but we do want to create a more realistic and entertaining game. What's wrong with having parents, anyway? No-one's saying your character has to love them, or even acknowledge them. But please, let's not have two different versions of Cantrians! :x
Last edited by UloDeTero on Sat Feb 10, 2007 6:53 am, edited 1 time in total.
User avatar
Oasis
Posts: 4566
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada

Postby Oasis » Sat Feb 10, 2007 6:48 am

How are you going to ensure that there are enough "parents", to handle the number of spawnings? I really doubt there would be enough couples for that. And especially not after the couples who want a spawnling of their own finally have one.
User avatar
UloDeTero
Posts: 344
Joined: Thu Dec 01, 2005 3:03 pm
Location: Cheshire, England

Postby UloDeTero » Sat Feb 10, 2007 7:09 am

Oasis wrote:How are you going to ensure that there are enough "parents", to handle the number of spawnings? I really doubt there would be enough couples for that. And especially not after the couples who want a spawnling of their own finally have one.

That's a good point. With so many characters, though, and so many couples, there should be plenty of potential parents available. Remember that the characters don't need to be married or anything like that. Plus, there's no reason why a couple shouldn't continue to produce newspawn after newspawn (depending on the number of new characters created and the randomness factor, of course). Newspawns can look after themselves, for the most part, and may only need guidance and an initial handout. And since they don't need constant attention, they're not a burden on their parents.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Feb 10, 2007 7:18 am

You don't seem to be considering the fact that most characters idle out very early in life, and that the turnover rate is high.

I really hope the right people dislike the idea, I very strongly disagree with it :)
User avatar
kinvoya
Posts: 1396
Joined: Sun Mar 28, 2004 9:31 pm
Location: The Wide, Wide World of Web

Postby kinvoya » Sat Feb 10, 2007 7:28 am

As presented this will never work. The vast majority of chars do not pair up in romantic/parental pairs. While some players are eger to have chars who are parents I don't think that this will become a common occurance. There would never be enough parents to accomodate the newspawns.
<a><img></a>
User avatar
DylPickle
Posts: 1226
Joined: Sun Aug 15, 2004 6:01 pm
Location: Canada

Postby DylPickle » Sat Feb 10, 2007 7:43 am

If there HAD to be an age limit, it would have to be at 25. Anywhere higher than that is just ridiculous....

Then again, I think this form of the suggestion is entirely unnecesary.

You spawn and know your random "parents". The random "parents" know you. You have the option of ignoring it as you play. It's just so easy.
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sat Feb 10, 2007 2:06 pm

More importantly, many characters will not mark themselves as paired up simply because they don't want to. Suddenly the largest population center in all of cantr would be the place where there are two couples. Also, it would really ruin the novelty of new islands. If this were implemented, everyone on Aki would pair up to make more spawnlings. I know that that seems tempting and a good thing, but it changes the dynamic of the game drastically, and I personally like it how it is.
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sat Feb 10, 2007 3:28 pm

Racetyme wrote:More importantly, many characters will not mark themselves as paired up simply because they don't want to. Suddenly the largest population center in all of cantr would be the place where there are two couples. Also, it would really ruin the novelty of new islands. If this were implemented, everyone on Aki would pair up to make more spawnlings. I know that that seems tempting and a good thing, but it changes the dynamic of the game drastically, and I personally like it how it is.
I actually quite like the idea of people having to pair up for the good of the species... that is what humans do after all, isn't it?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest