Basement/cellars/upstairs hallway

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Nakranoth
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Basement/cellars/upstairs hallway

Postby Nakranoth » Sat Jan 27, 2007 9:12 pm

I was thinking, and it occured to me, Cantr world is 3D, but everything lacks third dimention descriptors... so why not have basements and cellars. Basements would be buildable only inside smaller buildings and require a pickaxe and shovel, and an exceptional amount of labor, limit one per building. A cellar would be a larger version for larger buildings. (possibly be able to expand them simliar to road work if it's not too complicated to modify a location's capacities without destroying anything) It would add a resource independant type of storage as well as a bit of RP.
The upstairs hallway would be a small amount of resources/labor with little storage space, be non-lockable, but could have rooms built off of it. With both of these, we could really see some more entertaining "shapes" to the current 2D versions we have now. (and yes I know I could achieve similar just with sign names, but that's not nearly as fun)
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dryn
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Postby dryn » Sat Jan 27, 2007 11:18 pm

In what way is the Cantr world 3d?

I don't see how this would be any different then labeling a room, even considering the aspect of fun.
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Nakranoth
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Postby Nakranoth » Sun Jan 28, 2007 12:00 am

It has mountains. Mountains go up. the seas go in the other two directions... it's 3D... and even if we don't get the upstairs, it'd still be fun to get resourceless expansion of buildings via basement.
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Chris Johnson
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Postby Chris Johnson » Sun Jan 28, 2007 12:10 am

Who's to say the buildings aren't undergound in the first place .. I mean you can build an unlimited numer of rooms off a single room, they have no windows - you can't see or hear what's going on outside . Sounds very like a tunnel network to me
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Nakranoth
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Postby Nakranoth » Sun Jan 28, 2007 12:12 am

The fact that we don't need picks/shovels tells me they're above ground :D we're just too early in history for windows in our buildings ;) that is a relatively modern thing to have after all.
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dryn
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Postby dryn » Sun Jan 28, 2007 12:18 am

Nakranoth wrote:It has mountains. Mountains go up. the seas go in the other two directions... it's 3D


But the mountains don't go up, they are just mountains. Up doesn't really exist in Cantr, only in our interpretation of it. So that is where the 3d should be.
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Nakranoth
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Postby Nakranoth » Sun Jan 28, 2007 3:55 am

So, if mountains don't go up, then what distinguses them from rocky plains?
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Postby tiddy ogg » Sun Jan 28, 2007 7:55 am

I seem to remember some suggestion like this before, and the answer given was: build a room, call it stairs. From this room build another called cellar/loft or w.h.y.
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dryn
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Postby dryn » Sun Jan 28, 2007 10:13 am

Nakranoth wrote:So, if mountains don't go up, then what distinguses them from rocky plains?


The fact that they are called mountains.

(Although I don't think we actually have rocky plains in Cantr.)
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Postby wichita » Sun Jan 28, 2007 7:14 pm

You can gather coal and gold without a pickaxe. Maybe we should fix those to tooled only just like timber? ;)


And there are several places with basements and multiple stories in Cantr. The Hotel in Lake Village has a ground floor and a first floor.
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Nakranoth
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Postby Nakranoth » Sun Jan 28, 2007 10:16 pm

Okay, so scrap the upstairs idea, but could we still get the labor only basement extention?
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Postby TatteredShoeLace » Sun Jan 28, 2007 10:32 pm

A better idea is a new building like a crypt. Based on what I know of Church's in Europe from watching Indiana Jones and the Last Crusade, crypts have little nooks for bodies to be placed. It is quite expensive to build a whole building or a whole stone extension to memorialize one person, when 12 can fit there. I say we push for a stone tomb or shelf inside a room that can fit one body.

http://www.indianajones.com/museum/exhibit/photochronicles/photochronicles027.html
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Nakranoth
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Postby Nakranoth » Sun Jan 28, 2007 11:48 pm

:D That's another fun one. Building: Crypt: Stone 15000 tools: trowel, shovel, pickaxe 25 days.
Alcove: stone: 1000, 3 days, tools: trowel, pickaxe Buildable in crypts
Alcoves would essencially be rooms with the capacity to hold once corpse plus about five kilos of effects... probably not lockable to prevent key clutter.
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dryn
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Postby dryn » Mon Jan 29, 2007 6:01 am

The crypt building is pointless but I do like the alcove idea. Mausolea seem common enough in Cantr but it still might be a little to much of a niche feature.
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Postby Nakranoth » Mon Jan 29, 2007 7:42 am

You forget, cultural diversity is smiled upon in the cantr realm... not saying it'll happen, but it would be nice.
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