Percent force on crossbows?

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Nakranoth
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Percent force on crossbows?

Postby Nakranoth » Sat Jan 20, 2007 11:23 am

I understand how you go about controling how hard you hit with melee weapons, and I sortof understand how you could control how hard you hit with regular bows... but how on earth to you shoot a crossbow any more softly than it shoots? It's nothing vital, but maybe set a ranged tag on wepons to make them 100 or 0% (intentionally missing as a warning) only weapons.
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psymann
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Postby psymann » Sat Jan 20, 2007 12:29 pm

You run further away from your target before you shoot the crossbow? :lol:

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N-Aldwitch
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Re: Percent force on crossbows?

Postby N-Aldwitch » Sat Jan 20, 2007 12:54 pm

Nakranoth wrote:I understand how you go about controling how hard you hit with melee weapons, and I sortof understand how you could control how hard you hit with regular bows... but how on earth to you shoot a crossbow any more softly than it shoots? It's nothing vital, but maybe set a ranged tag on wepons to make them 100 or 0% (intentionally missing as a warning) only weapons.


That's a good point, considering it's flung at a predetermined strength. Perhaps the RP is that the elastic is adjusted so it doesn't shoot it as hard.
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Postby SekoETC » Sat Jan 20, 2007 1:48 pm

Or shooting a warning shot to the foot. I think it would be better if you could choose a body part. Something like the head or a hand or a foot would be easier to miss. Torso would be the default. Depending on your skill level more detailed targets would become possible, such as the eyes, knees, neck and so. Hamstrings? I think that's about it.
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Sicofonte
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Postby Sicofonte » Sat Jan 20, 2007 2:41 pm

Or we could redesign all the characteristics-combat-skills system to be more accurate and practical.

I'd suggest to imitate the system of old (not online) role playing games as Vampire and all the narrative games of that family (good, but too much dices) or Cyberpunk (no tables, just one dice, just one go for action, and still quite realistic). And maybe the simplier way for body parts and skill learning of Rune Quest or Call of Cthulu.
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Postby tiddy ogg » Sat Jan 20, 2007 3:40 pm

Maybe Cantrian crossbows have some sort of teension adjustment. Let's face it none of us players have actually seen one. Or maybe they have a range of tips for the arrows (bolts.) 10% = rubber tip, 20% = bulbous wooden head etc.
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Postby N-Aldwitch » Sat Jan 20, 2007 4:13 pm

Tiddy ogg, that's the word I was looking for, tension. I said 'adjusting the rubber' but its your word instead. :P
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Crosshair
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Postby Crosshair » Sat Jan 20, 2007 4:48 pm

I think the most obvious is where you aim.... but it needs not be so specific.

Where do you want to aim?
Head (100%)
Neck (90%)
Shoulder (80%)
chest (70%)
Lower torso (60%)
arms (50%)
groin (40%)
upper leg (30%)
lower leg (20%)
A foot (10%)
Between the feet (0%)

Obviously the names can be adjusted due to my limited knowledge of Trauma Anatomy...
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SekoETC
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Postby SekoETC » Sat Jan 20, 2007 4:58 pm

Yeah but the chance of success is higher the harder you hit, how do you explain that? (Or at least it seems like it is, the times I have bothered to try hitting less than 100%, it has often missed.)
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Chris Johnson
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Postby Chris Johnson » Sat Jan 20, 2007 5:03 pm

The chance of hitting (or missing) is uneffected by the amount of force used .
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wichita
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Postby wichita » Sun Jan 21, 2007 1:09 am

You just don't crank it back all the way. That allows the gradation. If 0%, you are just jamming it in their back (or face ;) ) without pulling the trigger.
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infernoman0
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Postby infernoman0 » Fri Feb 02, 2007 4:08 pm

uhh crossbows only crank back to a certain point, where the trigger is
if you want a crossbow with 10 different settings (0% - 100%) then your going to have to make 10 sepparate trigger mechanisms
not to mention that a bolt only fits in if it's cranked back all the way
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Sunni Daez
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Postby Sunni Daez » Fri Feb 02, 2007 7:14 pm

Naming the part you want to hit is just......ugh...... I don't like the idea at all.


Adding the option of a warning shot....an intentional miss... is good though
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Postby Nosajimiki » Mon Feb 05, 2007 7:07 am

Logical train of thought, but bad idea. It really wouldn't add anything possitive to game play as I see it. If you want to RP a 10% hit then emote a grazying shot or whatnot. No need to hinder the most expinsive weapon in the game over a petty technicality.

As for the tension adjustment arguement, you wouldn't need differnt kinds of bolts or multiple trigger points if the bow section itself could be adjusted by how far from the handel it is. All the way at the front = 100%, just infront of the trigger 10%. 0% a friendly nudge ofcourse.
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DELGRAD
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Postby DELGRAD » Mon Feb 05, 2007 7:21 am

There are crossbows that can have the draw weight adjusted.

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