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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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T-shirt
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description

Postby T-shirt » Fri Dec 01, 2006 7:13 pm

There's a suggestion about descriptions being added to characters. And maybe buildings and objects too.

I would like to suggest a new textbox for characters and objects for descriptions and notes.

Then I can keep the name box of characters their name box and not note boxes:

John (<CANTR CHARDESC>, carpenter, owes me 500 grams of potatoes)

Will become:

field 1: John
field 2: <CANTR CHARDESC>, carpenter, owes me 500 grams of potatoes, friendly

which will be shown as:
John
A man in his thirties, carpenter, owes me 500 grams of potatoes, friendly


Or:

field 1: <CANTR CHARDESC>
field 2: [blank]

which will be shown as:
A man in his twenties

when the character is not known to you.

Only the first field will be shown on the events page. Both lines will be visible on the peoples page and the character information page.
Last edited by T-shirt on Tue Dec 26, 2006 10:34 pm, edited 1 time in total.
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Postby SekoETC » Sat Dec 02, 2006 12:11 am

Hopefully the extra info wasn't included in the events, otherwise it defeats the purpose.
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Postby T-shirt » Tue Dec 26, 2006 10:35 pm

The additional information should indeed not be shown on the events screen. I edited the initial post to suggest this.
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Postby Sparkle » Tue Dec 26, 2006 11:50 pm

Great idea. Also...(I am not sure if this has been fixed or not but..) if the description gets to long it turns the whole line (spoken by the person) into a link to get to their info page. It was really annoying. This would fix that problem I'm sure.
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Postby T-shirt » Wed Dec 27, 2006 6:39 am

When field 2 has been filled (is not empty), a [1] link next to the name could have the field's data as ALT text. The link itself could also direct to the character's description page, just like the link on the name itself does. If more text fields would be available for notes on characters they could be added as different links and ALT texts.

You see John [1] [2] take some potatoes.

(When hovering over [1] the additional description 'A man in his twenties, carpenter, friendly.' will appear as ALT text (if that feature isn't turned off in the browser's settings) and when hovering over [2] 'Pays 150 grams of smoked meat per 300 grams of wood.' appears.
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Postby Zanthos » Wed Dec 27, 2006 7:06 am

I think this is too much work for ProgD for very little gain.

Why very little gain? Because you can write notes! I'm sure not every cantrian has a photographic memory, so why should they be able to know exactly what a person owes them just by looking at them.

Ok, so maybe you'd know what someone owes you up to an extent, but when the number of people gets up to like five or more, expecially if you havent seen a few of them in a long time, memory gets hazy.

Well to put it shortly - use notes, they're there for a reason.
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Postby Crosshair » Wed Dec 27, 2006 5:03 pm

I like it.
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Postby Pie » Wed Dec 27, 2006 5:17 pm

It does add a little more orgonasation to remembering people and the like.
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Re: description

Postby SekoETC » Wed Dec 27, 2006 7:48 pm

Let's just have it as described in the first post. Exept that

T-shirt wrote:A man in his twenties


is wrong, it wouldn't make much sense to have half of the thing in small letters, and how would such be coded anyway? If the second box is empty, the whole thing would be visible and in one size of letters. There should be a JavaScript check that the first box isn't empty when the namer clicks submit (or change, or what ever it says there). Spaces would count as empty as well since you can't click on them. And the box should have a fixed length so that people cannot write more than the game can store. I'm just wondering if Mr Phoenix Cloud Strife etc etc would get to keep his name in just one box, or if the limit would force it to be divided into two boxes.

And Zanthos, people are already storing things in their "photographic memory" by writing them after the "name" and getting awfully long names. If you kept a note of every significant person you met, it would turn out to be quite a library. Not to mention there are things people in real life would see, but which are only passed through rp in Cantr, so for things like outlook (if the person has ever mentioned it), the second box would be ideal for storing the memory.
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Postby T-shirt » Sun Feb 25, 2007 9:35 am

One of my better suggestions I must say.
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Postby SekoETC » Sun Feb 25, 2007 1:53 pm

This doesn't sound like a very complex thing to implement and it would go well with the multiple signs design we have for buildings. It might also make those (*shiver*) copy-pasted reports of ingame events look a bit more realistic, if there were only names showing instead of "Name (owes me 1000 potatoes)" repeating on every event.
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Postby in vitro... » Sun Feb 25, 2007 2:24 pm

i think this idea could be merged with a "Wishlist type thing" suggestion (you could write some notes on the Characters menu page, both for your's and someone's chars)
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Postby SekoETC » Sun Feb 25, 2007 3:11 pm

This would indeed cover for that option. Though there is the problem that you could only "access" the memories concerning other people if that person was in the same location as you.
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