Putting keys in envelopes

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BarbaricAvatar
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Putting keys in envelopes

Postby BarbaricAvatar » Wed Nov 08, 2006 8:48 pm

It would be nice if we could put a key in an envelope.
So that when giving someone a key, it can be put into an envelope along with a note saying what the key's for.
It would also help with organisation of keys in a chars inventory.
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Jos Elkink
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Postby Jos Elkink » Wed Nov 08, 2006 9:16 pm

Nice idea. I'm not really sure whether it's very easy, or rather very complicated to implement :) ... Would have to look into the code for that.
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N-Aldwitch
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Postby N-Aldwitch » Wed Nov 08, 2006 10:37 pm

I agree entirely, what a smart idea! It gives a new feel to a person's will! So that way, when you think you're going to quit the game, you just make envelopes with people's names on them, and depending on what you're giving away, make copies of keys, and yeah! Put them in!
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Elros
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Postby Elros » Thu Nov 09, 2006 7:54 am

Yeah this seems like a great idea. You could seal keys in an envelope and send them to places with notes and everything. I like it alot.

I do not really know for sure though what would have to be done by PD to add this, but I don't think it would be too hard. However, that is just a guess and I could be wrong.
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deadboy
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Postby deadboy » Thu Nov 09, 2006 8:08 am

One little technical hitch, keys weigh 10g but envelopes and weightless, so it could be reasonablt tricky to implement unless you make keys weightless, which I wouldn't particularly mind anyway
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Chris Johnson
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Postby Chris Johnson » Thu Nov 09, 2006 10:26 am

Elros wrote:I do not really know for sure though what would have to be done by PD to add this, but I don't think it would be too hard. However, that is just a guess and I could be wrong.


I'm also totally unsure what PD can do about this , as PD is the abbreviation for the Players Department :lol: - On the other hand ProgD could probably do a lot .


deadboy wrote:One little technical hitch, keys weigh 10g but envelopes and weightless, so it could be reasonablt tricky to implement unless you make keys weightless, which I wouldn't particularly mind anyway


Or made envelopes weigh the sum of their contents like any other storage
object
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Rusalka
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Postby Rusalka » Thu Nov 09, 2006 10:30 am

I think dynamic namig for keys would be more useful in this matter.
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Postby tiddy ogg » Thu Nov 09, 2006 11:02 am

I remember this suggestion from long ago, rejected due to the weight problem. But dynamic naming. Yes indeed.
(I've noticed from forum posts that some chars add the lock number to their description of the vehicle/building. If this suggestion is not implemented, there's a hint on getting partly round the problem. )
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Chris Johnson
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Postby Chris Johnson » Thu Nov 09, 2006 11:22 am

tiddy ogg wrote:I've noticed from forum posts that some chars add the lock number to their description of the vehicle/building.


Which is known as boomering your buildings , named after the forum
user who first suggested it.
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Elros
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Postby Elros » Thu Nov 09, 2006 4:13 pm

Chris Johnson wrote:I'm also totally unsure what PD can do about this , as PD is the abbreviation for the Players Department :lol: - On the other hand ProgD could probably do a lot.


*laughs* Sorry, it was real real late when I was posting that(2:30am I believe). I know ProgD is for programing and PD is the Players Department. I just wasn't think straight last night.
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Oasis
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Postby Oasis » Thu Nov 09, 2006 5:10 pm

I agree that dynamic naming of keys (if we aren't able to lose the numbers) is still a good idea. But cannot we implement both? I love this key in the envelope idea as well. It would make it possible to sort out groups of keys, without having to have them sitting on the floor in a room.
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