Altars as storage items
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- SekoETC
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- Wilmer Bordonado
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SekoETC wrote:Pyramids with names, now where would you write it? It would have to be in cat sized letters on each side for people to notice it. And we'd up with a sun sphere used to store wigs, and a golf court pyramid... fun. (These were references to The Simpsons.)
It's not necessary to write a name on everything which has one. Taj Mahal doesn't have any writing but everyone knows its name. Everest Mt. has a name, too, and there's any poster anouncing it.
Where's the name inscription on the bone knife? Why showing "bone knife" in screen instead of "a piece of sharp bone with a handle"? Or maybe "a piece of some unknown white material that cuts with something where you can put your hand onto"?
Why not? Because... it would be too complex as the clothing system, and playing Cantr II would be only an imagination exercise instead of a game experience.
Anyway, don't call it "pyramid" if you want, just call it "something strange, like four triangles of stone put together, very big and amazing"...
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
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YES TO LIFE, NO TO PULP MILLS!
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http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
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- SekoETC
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Ok, I just read your post more clearly and you are suggesting items coming out of thin air. That's totally against the nature of Cantr. It is said in the introductory text that there is no magic.
I'm ok with pyramids and even huge statues, even though the sphinx would be too much OOC, but the supernatural effects should be imagined by the players, not hardcoded.
I don't think anyone has anything constructive to say so I feel tempted to lock this thing.
I'm ok with pyramids and even huge statues, even though the sphinx would be too much OOC, but the supernatural effects should be imagined by the players, not hardcoded.
I don't think anyone has anything constructive to say so I feel tempted to lock this thing.
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- wichita
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- Sicofonte
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Oh, men, don't sabotage this suggestion.
Altars as storage items
It is needed if I want to see the dinamical burning projects implemented (those that allows to burn any kind of resources contained in an altar with the proper spending of wood).
Altars as storage items
It is needed if I want to see the dinamical burning projects implemented (those that allows to burn any kind of resources contained in an altar with the proper spending of wood).
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
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- Sicofonte
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Yeah, and I think it should be good.
But anyways, my religious char want to build a genuine altar, not just using the same table that other people uses for crushing hematite.
It is the same as having several vehicles or buildings: we all could use the same, but we like the varieity.
But anyways, my religious char want to build a genuine altar, not just using the same table that other people uses for crushing hematite.
It is the same as having several vehicles or buildings: we all could use the same, but we like the varieity.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- Nosajimiki
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haveing an alter that can be used to burn anything IMO sounds more like a garbage disposal than a religious object, and if implimented that way, is exactly what they would be used for, and they would deffinatly be abused... damn newspawns.
They also dont make since as a storage item b/c they cant open to seperate visibility of items, and alters physically do not allow more space in a room to store things.
They also dont make since as a storage item b/c they cant open to seperate visibility of items, and alters physically do not allow more space in a room to store things.
#004400 is my favorite color.
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Hannibal The Imbecile 15
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- Sicofonte
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Nosajimiki wrote:haveing an alter that can be used to burn anything IMO sounds more like a garbage disposal than a religious object, and if implimented that way, is exactly what they would be used for, and they would deffinatly be abused... damn newspawns.
They also dont make since as a storage item b/c they cant open to seperate visibility of items, and alters physically do not allow more space in a room to store things.
I think there is no reason in cantr for a waste disposal. Who needs to destroy bones or raw hide or dung? No one, you can just leave it outside, just four resource piles are no problem anyway (for anyone, I think). And, if anyone wants to burn some bones... who bothers? -shrugs-
But if we can't make burning sacrificies, who bothers? Me (disconsolate cries) Mercy! mercy!
But, if anyone has a problem with chars burning bones, you could forbid (programatically). Then the resources burn-able would be, for example, foods (raw or cooked), combustibles as wood, timber, coal and charcoal, and if implemented, items.
And I have a doubt... why forbid the people to dispose of anything the want? Would be the RP or the society simulation or the balance among players or anything threatened?
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- Wilmer Bordonado
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Sicofonte wrote:Who needs to destroy bones or raw hide or dung? No one, you can just leave it outside, just four resource piles are no problem anyway (for anyone, I think).
Are you sure? I wouldn't be that much!
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- Sicofonte
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- Nosajimiki
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I'm not concerned about so much about 1000 small bones diapearing. I'm woried about a town leader dieing and poof some newspawn takes his things and throws them on an alter fire. Or picking up a pile of Hemitite and bringing it over to the church next door. Things like that.
#004400 is my favorite color.
- SekoETC
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You can't burn hematite. It needs much higher temperatures than an open fire can provide.
If things can be burned, they should omit smoke and smell depending on their chemical structure. Things like eucalyptus and lavender should have a distinct scent while something like meat would smell... well, meaty. Wet things would emit a thick smoke that could be used for signalling purposes, while dry things would have a lighter smoke.
But this is something that should be archieved in ordinary fire pits first, it doesn't require an altar. And it's not gonna be implemented very soon, since Cantr programming expects every resource to have a project of it's own. (Easier would be to store a boolean variable "burnable" for every type of resource, and how much coal they include.)
If things can be burned, they should omit smoke and smell depending on their chemical structure. Things like eucalyptus and lavender should have a distinct scent while something like meat would smell... well, meaty. Wet things would emit a thick smoke that could be used for signalling purposes, while dry things would have a lighter smoke.
But this is something that should be archieved in ordinary fire pits first, it doesn't require an altar. And it's not gonna be implemented very soon, since Cantr programming expects every resource to have a project of it's own. (Easier would be to store a boolean variable "burnable" for every type of resource, and how much coal they include.)
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