Altars as storage items

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SekoETC
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Postby SekoETC » Sat Oct 07, 2006 9:36 am

Pyramids with names, now where would you write it? It would have to be in cat sized letters on each side for people to notice it. And we'd up with a sun sphere used to store wigs, and a golf court pyramid... fun. (These were references to The Simpsons.)
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Postby Wilmer Bordonado » Sat Oct 07, 2006 12:26 pm

SekoETC wrote:Pyramids with names, now where would you write it? It would have to be in cat sized letters on each side for people to notice it. And we'd up with a sun sphere used to store wigs, and a golf court pyramid... fun. (These were references to The Simpsons.)


It's not necessary to write a name on everything which has one. Taj Mahal doesn't have any writing but everyone knows its name. Everest Mt. has a name, too, and there's any poster anouncing it.
Where's the name inscription on the bone knife? Why showing "bone knife" in screen instead of "a piece of sharp bone with a handle"? Or maybe "a piece of some unknown white material that cuts with something where you can put your hand onto"?
Why not? Because... it would be too complex as the clothing system, and playing Cantr II would be only an imagination exercise instead of a game experience.

Anyway, don't call it "pyramid" if you want, just call it "something strange, like four triangles of stone put together, very big and amazing"...

:)

Wilmer B.
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Postby SekoETC » Sat Oct 07, 2006 2:58 pm

Ok, I just read your post more clearly and you are suggesting items coming out of thin air. That's totally against the nature of Cantr. It is said in the introductory text that there is no magic.

I'm ok with pyramids and even huge statues, even though the sphinx would be too much OOC, but the supernatural effects should be imagined by the players, not hardcoded.

I don't think anyone has anything constructive to say so I feel tempted to lock this thing.
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Postby wichita » Sat Oct 07, 2006 3:31 pm

I agree. I can't see hard coding sacrificing of virgins or the like.

Are there even virgins left in Cantr or did Captain Whizzo deflower them all by now?
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Postby notsure » Sat Oct 07, 2006 3:41 pm

WHO'S CAPTAIN WHIZZO???? :shock:

notsure :?
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Postby Sicofonte » Tue Oct 10, 2006 11:47 am

Oh, men, don't sabotage this suggestion.


Altars as storage items


It is needed if I want to see the dinamical burning projects implemented (those that allows to burn any kind of resources contained in an altar with the proper spending of wood).
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Postby T-shirt » Tue Oct 10, 2006 1:35 pm

Your religious character could of course just build a table and use it as an altar. Or a chair. Or whatever piece of furniture he or she sees fit.
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Postby Sicofonte » Tue Oct 10, 2006 5:27 pm

Yeah, and I think it should be good.
But anyways, my religious char want to build a genuine altar, not just using the same table that other people uses for crushing hematite.

It is the same as having several vehicles or buildings: we all could use the same, but we like the varieity.
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Postby Nosajimiki » Thu Oct 12, 2006 5:48 am

haveing an alter that can be used to burn anything IMO sounds more like a garbage disposal than a religious object, and if implimented that way, is exactly what they would be used for, and they would deffinatly be abused... damn newspawns.
They also dont make since as a storage item b/c they cant open to seperate visibility of items, and alters physically do not allow more space in a room to store things.
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Postby Hannibal The Imbecile 15 » Thu Oct 12, 2006 7:30 am

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Postby Sicofonte » Thu Oct 12, 2006 12:36 pm

Nosajimiki wrote:haveing an alter that can be used to burn anything IMO sounds more like a garbage disposal than a religious object, and if implimented that way, is exactly what they would be used for, and they would deffinatly be abused... damn newspawns.
They also dont make since as a storage item b/c they cant open to seperate visibility of items, and alters physically do not allow more space in a room to store things.

I think there is no reason in cantr for a waste disposal. Who needs to destroy bones or raw hide or dung? No one, you can just leave it outside, just four resource piles are no problem anyway (for anyone, I think). And, if anyone wants to burn some bones... who bothers? -shrugs-
But if we can't make burning sacrificies, who bothers? Me (disconsolate cries) Mercy! mercy!

But, if anyone has a problem with chars burning bones, you could forbid (programatically). Then the resources burn-able would be, for example, foods (raw or cooked), combustibles as wood, timber, coal and charcoal, and if implemented, items.

And I have a doubt... why forbid the people to dispose of anything the want? Would be the RP or the society simulation or the balance among players or anything threatened?
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Postby Wilmer Bordonado » Fri Oct 13, 2006 12:20 am

Sicofonte wrote:Who needs to destroy bones or raw hide or dung? No one, you can just leave it outside, just four resource piles are no problem anyway (for anyone, I think).


Are you sure? I wouldn't be that much!

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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Postby Sicofonte » Fri Oct 13, 2006 1:35 pm

Wilmer, if you have a problem seeing four extra lines in the Objects list, I don't want to think how much are you suffering with the useless notes that flood Cantr :lol:
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Postby Nosajimiki » Mon Oct 16, 2006 7:09 am

I'm not concerned about so much about 1000 small bones diapearing. I'm woried about a town leader dieing and poof some newspawn takes his things and throws them on an alter fire. Or picking up a pile of Hemitite and bringing it over to the church next door. Things like that.
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Postby SekoETC » Mon Oct 16, 2006 7:19 am

You can't burn hematite. It needs much higher temperatures than an open fire can provide.

If things can be burned, they should omit smoke and smell depending on their chemical structure. Things like eucalyptus and lavender should have a distinct scent while something like meat would smell... well, meaty. Wet things would emit a thick smoke that could be used for signalling purposes, while dry things would have a lighter smoke.

But this is something that should be archieved in ordinary fire pits first, it doesn't require an altar. And it's not gonna be implemented very soon, since Cantr programming expects every resource to have a project of it's own. (Easier would be to store a boolean variable "burnable" for every type of resource, and how much coal they include.)
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