Suggestion to promote cooperation

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Mykey
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Postby Mykey » Fri Sep 15, 2006 10:19 pm

Quite right! So.
Last edited by Mykey on Thu Jan 14, 2010 2:59 pm, edited 2 times in total.
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viktor
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Postby viktor » Fri Sep 15, 2006 10:32 pm

hmmm interesting, mentorship made more tangible with that learnig idea.
hmm multipple people working together for a greater output, hmm sounds good as for the 'too many cooks' idea, well maybe just bring it back down to normal values instead of true penalties when there are 'too many' people on something, then again how often do we get as many as 5 people even working on something together :lol: which i think is the main point behind this suggestion
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Piscator
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Postby Piscator » Fri Sep 15, 2006 10:36 pm

Ok. You´re right. But I still think work should be faster if one experienced charakter is present, compared to a group of unskilled workers. As a foreman so to say.
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Mykey
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Postby Mykey » Fri Sep 15, 2006 10:39 pm

In it something is. Thanks for the help in this question how I can thank you?
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Piscator
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Postby Piscator » Fri Sep 15, 2006 10:45 pm

Yeah. Just don´t use fixed amounts. I don´t like simple things. :)
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Nakranoth
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Postby Nakranoth » Sat Sep 16, 2006 6:48 am

Keep in mind the fact that in this game, every project (that I know of) already has the "too many people to be practical" function built in. We don't need to worry about that in terms of slowing people down.
The original suggestion however, does warrent concideration by which ever departments would be needed to impliment it.
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formerly known as hf
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Postby formerly known as hf » Sat Sep 16, 2006 10:29 am

This is an old suggestion, I've made it myself and been told it was old :?

Great idea, and I think it would be an incentive to cooperate, but if it's so difficult to implement, how about we just change the resrouce gathering requirements:

Gathering rate for hematite: 750g/day
Gathering rate for hematite with tool: Newspawn slave: 900g/day
...
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Nakranoth
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Postby Nakranoth » Sat Sep 16, 2006 3:49 pm

Except that would require a whole new branch of reasoning... namely the PC as a tool... I oddly doubt it'll fly.
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T-shirt
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Postby T-shirt » Thu Sep 28, 2006 7:58 pm

This is quite good a suggestion. Can it be moved to accepted, please?
Time flies like an arrow, fruit flies like a banana. - G. Marx
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N-Aldwitch
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Postby N-Aldwitch » Fri Sep 29, 2006 4:04 pm

Wait.. can we turn this into discussion?

I mean, what about more cooperation, such as:

-Certain projects requiring AT LEAST 2 people to start
-Shortening roads so towns can easily become part of empires or countries
-Make a method to form 'groups'.. so you can add people to groups or remove them depending on your status in the group, ie leader. This works for:
--TBR's ranks
--Kwor's Guilds
--Various towns, ie Leader, next rank is Advisor, then Guard.

So basically in this group, you can write a note, or perhaps it's automatic, and anyone in the group can see a project that you've set to being needed, perhaps a top 3.


BEFORE you say that we can already do this in-game,
wait a second,
read again what I said,
and if it doesn't make sense:
It's encouraging cooperation, keywod is encouraging, it is redoing something already implemented but making it a lot easier to do it. So don't say it's not needed,
I can tell you
without a word of a lie,
that it will CERTAINLY increase cooperation instantly, and!!
with this implemented!
citizens can easily be set out, etcetera.
Any questions about this idea.. send them this way..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sun Oct 01, 2006 6:39 am

Actually, cooperation on projects has an advantage, which consists on making project faster. If one character collects 300g of wood per day, two of them working on the same project would collect 300g more or less in a 1/2 day.
That's how cooperation works and personally I don't think it's a need to increase gathering rates. Many times I've said value consists on time in Cantr World, and I don't find out why cooperation on projects should have another increase on gathering rates, since it actually has it because of the faster way resources are collected.
Indeed, how this idea could be implemented on manufacturing machines or tools? Just impossible.

Wilmer B.
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Sho
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Postby Sho » Sun Oct 01, 2006 6:48 am

If two characters both want wood, right now there is no advantage to be gained by their working together on the same project as opposed to working apart. And a minimum number of workers for certain projects might promote more cooperation and fewer solo blacksmiths.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sun Oct 01, 2006 7:05 am

Sho wrote:If two characters both want wood, right now there is no advantage to be gained by their working together on the same project as opposed to working apart.


Maybe I'm wrong -but I bet I'm not- that two characters working on the same gathering wood project would increase the speed of it. So if yes, increasing the speed means an increase of the gathering rate.

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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viktor
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Postby viktor » Sun Oct 01, 2006 7:16 am

Wilmer Bordonado wrote:
Sho wrote:If two characters both want wood, right now there is no advantage to be gained by their working together on the same project as opposed to working apart.


Maybe I'm wrong -but I bet I'm not- that two characters working on the same gathering wood project would increase the speed of it. So if yes, increasing the speed means an increase of the gathering rate.

Wilmer B.


2 people working together on one wood project will give the same result as the two people each working on thier own projects, 300/day/person thus no actual advantage to working on the same project.

now skills do in some sense have the ability to induce co-operation, unless people are trying to train skills, if one person(a) expert forester novice digger and one other person(b) expert digger akward forester are in a place with wood and hematite, but (a) wants hematite and (b) wants wood, it would benefit them both to work on what the other wants. be it greater yield or faster collection or both, the co-operation we may at times find useful in game.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sun Oct 01, 2006 7:33 am

So please, educate me.

Talking about speed,

If one character is participating on one project, should he/she finished it at the same time if two, three or maybe four of other characters are participating on it?

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html

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