Suggestion to promote cooperation
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- Mykey
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- viktor
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hmmm interesting, mentorship made more tangible with that learnig idea.
hmm multipple people working together for a greater output, hmm sounds good as for the 'too many cooks' idea, well maybe just bring it back down to normal values instead of true penalties when there are 'too many' people on something, then again how often do we get as many as 5 people even working on something together
which i think is the main point behind this suggestion
hmm multipple people working together for a greater output, hmm sounds good as for the 'too many cooks' idea, well maybe just bring it back down to normal values instead of true penalties when there are 'too many' people on something, then again how often do we get as many as 5 people even working on something together
- Piscator
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- Mykey
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- Piscator
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- Nakranoth
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Keep in mind the fact that in this game, every project (that I know of) already has the "too many people to be practical" function built in. We don't need to worry about that in terms of slowing people down.
The original suggestion however, does warrent concideration by which ever departments would be needed to impliment it.
The original suggestion however, does warrent concideration by which ever departments would be needed to impliment it.
Scratch and sniff text
- formerly known as hf
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This is an old suggestion, I've made it myself and been told it was old
Great idea, and I think it would be an incentive to cooperate, but if it's so difficult to implement, how about we just change the resrouce gathering requirements:
Gathering rate for hematite: 750g/day
Gathering rate for hematite with tool: Newspawn slave: 900g/day
...
Great idea, and I think it would be an incentive to cooperate, but if it's so difficult to implement, how about we just change the resrouce gathering requirements:
Gathering rate for hematite: 750g/day
Gathering rate for hematite with tool: Newspawn slave: 900g/day
...
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The government wins.
- Nakranoth
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- T-shirt
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- N-Aldwitch
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Wait.. can we turn this into discussion?
I mean, what about more cooperation, such as:
-Certain projects requiring AT LEAST 2 people to start
-Shortening roads so towns can easily become part of empires or countries
-Make a method to form 'groups'.. so you can add people to groups or remove them depending on your status in the group, ie leader. This works for:
--TBR's ranks
--Kwor's Guilds
--Various towns, ie Leader, next rank is Advisor, then Guard.
So basically in this group, you can write a note, or perhaps it's automatic, and anyone in the group can see a project that you've set to being needed, perhaps a top 3.
BEFORE you say that we can already do this in-game,
wait a second,
read again what I said,
and if it doesn't make sense:
It's encouraging cooperation, keywod is encouraging, it is redoing something already implemented but making it a lot easier to do it. So don't say it's not needed,
I can tell you
without a word of a lie,
that it will CERTAINLY increase cooperation instantly, and!!
with this implemented!
citizens can easily be set out, etcetera.
Any questions about this idea.. send them this way..
I mean, what about more cooperation, such as:
-Certain projects requiring AT LEAST 2 people to start
-Shortening roads so towns can easily become part of empires or countries
-Make a method to form 'groups'.. so you can add people to groups or remove them depending on your status in the group, ie leader. This works for:
--TBR's ranks
--Kwor's Guilds
--Various towns, ie Leader, next rank is Advisor, then Guard.
So basically in this group, you can write a note, or perhaps it's automatic, and anyone in the group can see a project that you've set to being needed, perhaps a top 3.
BEFORE you say that we can already do this in-game,
wait a second,
read again what I said,
and if it doesn't make sense:
It's encouraging cooperation, keywod is encouraging, it is redoing something already implemented but making it a lot easier to do it. So don't say it's not needed,
I can tell you
without a word of a lie,
that it will CERTAINLY increase cooperation instantly, and!!
with this implemented!
citizens can easily be set out, etcetera.
Any questions about this idea.. send them this way..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Wilmer Bordonado
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- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
Actually, cooperation on projects has an advantage, which consists on making project faster. If one character collects 300g of wood per day, two of them working on the same project would collect 300g more or less in a 1/2 day.
That's how cooperation works and personally I don't think it's a need to increase gathering rates. Many times I've said value consists on time in Cantr World, and I don't find out why cooperation on projects should have another increase on gathering rates, since it actually has it because of the faster way resources are collected.
Indeed, how this idea could be implemented on manufacturing machines or tools? Just impossible.
Wilmer B.
That's how cooperation works and personally I don't think it's a need to increase gathering rates. Many times I've said value consists on time in Cantr World, and I don't find out why cooperation on projects should have another increase on gathering rates, since it actually has it because of the faster way resources are collected.
Indeed, how this idea could be implemented on manufacturing machines or tools? Just impossible.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- Sho
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- Wilmer Bordonado
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- Location: Buenos Aires, Argentina
Sho wrote:If two characters both want wood, right now there is no advantage to be gained by their working together on the same project as opposed to working apart.
Maybe I'm wrong -but I bet I'm not- that two characters working on the same gathering wood project would increase the speed of it. So if yes, increasing the speed means an increase of the gathering rate.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
Wilmer Bordonado wrote:Sho wrote:If two characters both want wood, right now there is no advantage to be gained by their working together on the same project as opposed to working apart.
Maybe I'm wrong -but I bet I'm not- that two characters working on the same gathering wood project would increase the speed of it. So if yes, increasing the speed means an increase of the gathering rate.
Wilmer B.
2 people working together on one wood project will give the same result as the two people each working on thier own projects, 300/day/person thus no actual advantage to working on the same project.
now skills do in some sense have the ability to induce co-operation, unless people are trying to train skills, if one person(a) expert forester novice digger and one other person(b) expert digger akward forester are in a place with wood and hematite, but (a) wants hematite and (b) wants wood, it would benefit them both to work on what the other wants. be it greater yield or faster collection or both, the co-operation we may at times find useful in game.
- Wilmer Bordonado
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- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
So please, educate me.
Talking about speed,
If one character is participating on one project, should he/she finished it at the same time if two, three or maybe four of other characters are participating on it?
Wilmer B.
Talking about speed,
If one character is participating on one project, should he/she finished it at the same time if two, three or maybe four of other characters are participating on it?
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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