Well here's a little background first actually
Skills sort of work right now, but they are quite annoying really, in whole, in many areas. They work, but they seem a pointless addition to the game. So let's fix this
Well... this is my ideal idea which may be implemented but if it ever was it would be slowly and in bits or it -would- muck up the game.
First off..... skills need to affect more things. Not just speed. For example, and I -know- this has been said before, but it should affect -how much- of something you can collect instead of how fast you can collect it. Now also ideally this would be incorperated into my idea for having resource collection limits, say 1k of a resource for a novice per year, with a whole town collection max of 10k but a expert can gather 4k a year, thereby stockpiling it for his or her own use.
Another idea, the one I want to see incorperated first, is an effect on weapons. I think that an expert should make a weapon that is -better-. By this I mean that crossbows for example should not all be the same. There should be beautifully made, averagely made, shoddily made etc weapons. Now, this would have an effect on two things, how fast it deteriorates, and a -small- effect on strength.
Now, this would not be the only thing that effects the weapon. There would also be graded iron. Again, from brilliant, which would be smelted by an expert, to shoddy. So, you could have a "Brilliantly made sabre that uses poor steel". This again would affect strength and deterioration rate by a little. This would give birth to a better weapons and steel trade, rather than people doing everything for themselves.
Now, for this to work there needs to be one thing. But let me say something first before you kill it, and I know you will want to.
You accepted skills over time, and the effects on Rp of some people were not too bad, and short-lived, and it -may- have made the game better.
So you can accept this too.
I suggest that all peoples skills be set back to a random of novice or awkward.
Yes I know this sounds bad for now, but wait.
Skills should advance quicker. It should take 15 years of pure weapon making to go from Novice to expert. That isn't so bad is it?
This would mean that in order to make good things people would -have- to master in one industy. Weapon makers buying steel from steel producers who buy there ores from mining companies. It would be brilliant! The world of cantr might have some kind of economy!
Of course all current weapons shoudl be assigned a random value, that solves that problem.
And why should this be limited to weapon making? I'm throwing this out there for discussion so that you bright minds can refine it, and perhaps come up with some more better uses for mastering at skills through -hard work- instead of through randomness.
This would mean that you could -truely- decided what you want to be instead of having it chosen by you by the computer when it assigns you your skills
Discuss....

