Raw Meat Should Rot More Quickly

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How fast should unprocessed meat rot?

1 day after hunting
0
No votes
2 days
1
2%
3 days
5
11%
A few days
3
7%
High percentage (90% or so)
2
5%
75 % a day
1
2%
50 % a day
3
7%
25 % a day
7
16%
Slowly (Keep the current system)
22
50%
 
Total votes: 44
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Nakranoth
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Postby Nakranoth » Sat Sep 02, 2006 4:35 pm

I think I was misunderstood when I said foodstuff decaying quickly, I meant only Raw food, left lying on the ground, outside, in large (bigger than 5 kilo) piles. This leave pretty much everything else alone, (travel would not become any more difficult for anyone) and just helps keep the clutter down in Cantr, in places where resources aren't being moved.
And the string concept if off topic.
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Chris Johnson
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Postby Chris Johnson » Sat Sep 02, 2006 4:51 pm

Nakranoth wrote:I think I was misunderstood when I said foodstuff decaying quickly, I meant only Raw food, left lying on the ground, outside, in large (bigger than 5 kilo) piles. This leave pretty much everything else alone, (travel would not become any more difficult for anyone) and just helps keep the clutter down in Cantr, in places where resources aren't being moved.
And the string concept if off topic.


This is no different from what already happens - most organic resources decay in Cantr if left outside on the ground
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Nakranoth
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Postby Nakranoth » Sat Sep 02, 2006 6:47 pm

Yes, but not nealy fast enough... it should be based on an exponential percentage... the more there is, the greater percentage that decays...
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Mykey
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Postby Mykey » Sat Sep 02, 2006 7:23 pm

The matchless message, is very interesting to me :)
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Nakranoth
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Postby Nakranoth » Sat Sep 02, 2006 8:15 pm

N grams of meat
Meat after one day = N - 5^(N/2000)

Such that, if there's two kilos of meat 5 grams rot per day
If there's 4 kilos, 25 grams rot
6 kilos, 125 grams
8 kilos, 625 grams
10 kilos, 3.125 kilos

This would be an example of exponential rot. The more meat there is, the higher percentage of it rots away. This would pretty well keep numbers below 6-7 kilos of raw meat lying around.
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Mykey
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Postby Mykey » Sat Sep 02, 2006 8:22 pm

Exclusive idea))))
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Nakranoth
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Postby Nakranoth » Sat Sep 02, 2006 8:53 pm

Well, that's simple... Why don't grapes dry into raisens when left lying around? They spoil long before then under standard conditions... and you're right it really doesn't have any basis in life, Cantrian or otherwise... but doing so would regulate raw meat lying around superbly.
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Mykey
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Postby Mykey » Sat Sep 02, 2006 9:09 pm

You very talented person
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Nakranoth
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Postby Nakranoth » Sat Sep 02, 2006 9:15 pm

Well, here the really big diffrence comes in when you have smaller numbers... 100 grams would loose 10 under your system, but only
1 gram under mine... this would prevent low meat ares from suffering heavy decay rates.
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Mykey
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Postby Mykey » Sat Sep 02, 2006 9:22 pm

What remarkable question
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The Sociologist
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Postby The Sociologist » Sat Sep 02, 2006 11:03 pm

Mykey wrote:Exponential rot scares me.... 10-20% a day is fine. You would see it all disappear pretty quick.

Yes, the big problem with exponential rot is not so much with things like raw meat, but with the output of things like carrot harvesters, which might lie there a day or two before it's picked up. Ideally, a given stack should rot more the longer it lies there, but then how would you program that if it's added to a bit at a time each day? Not an easy issue.
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Mykey
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Postby Mykey » Sat Sep 02, 2006 11:06 pm

Also that we would do without your brilliant phrase
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Dervish
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Postby Dervish » Sat Sep 02, 2006 11:11 pm

I mentioned wanting to be able to dry food without any tools, and Talapus mentioned that a drying rack already let us do so.

I understand we have the drying rack, but I wanted to add the option to do so without any tools. Some regions can't manufacture a drying rack, for example. I just lost one character, in fact, who had thrown away a huge pile of meat because he couldn't prepare it. (long story...)

Thank you for the reminder, though. I *had* forgotten about the drying rack.[/quote]
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Nakranoth
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Postby Nakranoth » Sun Sep 03, 2006 4:16 am

Yes, I had completely forgotten about carrot harvesters. With that in mind, 10% of a semi-small number really can make quite a big diffrence... maybe have a sliding percentage that ranges from 5% for piles under 5 kilos up to 10% for piles bigger than 25 kilos. This gets rid of exorbant decay, but also maintains the nice factor when dealing with "small" piles.
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Mykey
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Postby Mykey » Sun Sep 03, 2006 4:33 am

Very interesting phrase
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