Raw Meat Should Rot More Quickly
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- Nakranoth
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I think I was misunderstood when I said foodstuff decaying quickly, I meant only Raw food, left lying on the ground, outside, in large (bigger than 5 kilo) piles. This leave pretty much everything else alone, (travel would not become any more difficult for anyone) and just helps keep the clutter down in Cantr, in places where resources aren't being moved.
And the string concept if off topic.
And the string concept if off topic.
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- Chris Johnson
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Nakranoth wrote:I think I was misunderstood when I said foodstuff decaying quickly, I meant only Raw food, left lying on the ground, outside, in large (bigger than 5 kilo) piles. This leave pretty much everything else alone, (travel would not become any more difficult for anyone) and just helps keep the clutter down in Cantr, in places where resources aren't being moved.
And the string concept if off topic.
This is no different from what already happens - most organic resources decay in Cantr if left outside on the ground
- Nakranoth
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- Mykey
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- Nakranoth
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N grams of meat
Meat after one day = N - 5^(N/2000)
Such that, if there's two kilos of meat 5 grams rot per day
If there's 4 kilos, 25 grams rot
6 kilos, 125 grams
8 kilos, 625 grams
10 kilos, 3.125 kilos
This would be an example of exponential rot. The more meat there is, the higher percentage of it rots away. This would pretty well keep numbers below 6-7 kilos of raw meat lying around.
Meat after one day = N - 5^(N/2000)
Such that, if there's two kilos of meat 5 grams rot per day
If there's 4 kilos, 25 grams rot
6 kilos, 125 grams
8 kilos, 625 grams
10 kilos, 3.125 kilos
This would be an example of exponential rot. The more meat there is, the higher percentage of it rots away. This would pretty well keep numbers below 6-7 kilos of raw meat lying around.
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- Mykey
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- Nakranoth
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Well, that's simple... Why don't grapes dry into raisens when left lying around? They spoil long before then under standard conditions... and you're right it really doesn't have any basis in life, Cantrian or otherwise... but doing so would regulate raw meat lying around superbly.
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- Mykey
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- Nakranoth
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- Mykey
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- The Sociologist
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Mykey wrote:Exponential rot scares me.... 10-20% a day is fine. You would see it all disappear pretty quick.
Yes, the big problem with exponential rot is not so much with things like raw meat, but with the output of things like carrot harvesters, which might lie there a day or two before it's picked up. Ideally, a given stack should rot more the longer it lies there, but then how would you program that if it's added to a bit at a time each day? Not an easy issue.
- Mykey
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Dervish
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I mentioned wanting to be able to dry food without any tools, and Talapus mentioned that a drying rack already let us do so.
I understand we have the drying rack, but I wanted to add the option to do so without any tools. Some regions can't manufacture a drying rack, for example. I just lost one character, in fact, who had thrown away a huge pile of meat because he couldn't prepare it. (long story...)
Thank you for the reminder, though. I *had* forgotten about the drying rack.[/quote]
I understand we have the drying rack, but I wanted to add the option to do so without any tools. Some regions can't manufacture a drying rack, for example. I just lost one character, in fact, who had thrown away a huge pile of meat because he couldn't prepare it. (long story...)
Thank you for the reminder, though. I *had* forgotten about the drying rack.[/quote]
- Nakranoth
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Yes, I had completely forgotten about carrot harvesters. With that in mind, 10% of a semi-small number really can make quite a big diffrence... maybe have a sliding percentage that ranges from 5% for piles under 5 kilos up to 10% for piles bigger than 25 kilos. This gets rid of exorbant decay, but also maintains the nice factor when dealing with "small" piles.
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- Mykey
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