Raw Meat Should Rot More Quickly

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How fast should unprocessed meat rot?

1 day after hunting
0
No votes
2 days
1
2%
3 days
5
11%
A few days
3
7%
High percentage (90% or so)
2
5%
75 % a day
1
2%
50 % a day
3
7%
25 % a day
7
16%
Slowly (Keep the current system)
22
50%
 
Total votes: 44
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BarbaricAvatar
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Postby BarbaricAvatar » Fri Sep 01, 2006 9:41 pm

Well stop killing animals then, or even better; cook and eat it.
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Mykey
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Postby Mykey » Fri Sep 01, 2006 9:46 pm

Certainly, it is not right
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Nakranoth
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Postby Nakranoth » Fri Sep 01, 2006 11:19 pm

On the thought of everything rotting, keep in mind that some things in this world are biodegradable, while other things are not. So while yes Iron will slowly rust away, and sand will be lost to the winds, meats, hides, sinues, and even bones will outright fall away into nothingness within a year, no matter how big the pile was when you started. So, put a 5% a day on foodstuffs of 5kilos or more sitting on the ground outside, leave rot alone everywhere else. Like this, organics don't overstockpile, more permanant resources don't dissapear at a magical rate, and the balance of the game isn't upset badly.
Also, on a related note... mud would dry (to sand?) if left sitting around outside, and so would fresh dung.
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Mykey
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Postby Mykey » Fri Sep 01, 2006 11:21 pm

It agree, a useful piece
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Nakranoth
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Postby Nakranoth » Fri Sep 01, 2006 11:27 pm

The sand thought was sort of based off of the mudpits... sand + water = mud concept.
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Mykey
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Postby Mykey » Fri Sep 01, 2006 11:28 pm

Absolutely with you it agree. In it something is also to me this idea is pleasant, I completely with you agree.
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Nakranoth
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Postby Nakranoth » Fri Sep 01, 2006 11:30 pm

I know that, and you know that, but that doesn't make dirt a resource in cantr.
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Agar
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Postby Agar » Sat Sep 02, 2006 5:43 am

Wilmer Bordonado wrote:I don't find out how those giant piles of fresh meat you mention could justify a change in meat roting. Each site in Cantr world has its own "piles". There are piles of hide, piles of sand, piles of large bones, even piles of potatoes or carrots.


tiddy ogg wrote:So *everything* is going to rot! What about these long distance sailors, if there are any left after the massive increase in certain food requirements of a few months ago.
Leave things as they are. (My char is presently trying to trade food for goods.)


Ahh yes, Travel! Let's make travel impossible too. With out travel, trade will fall apart, and exploration will be nonexistant. No Trade, no resource runs, only those that can afford big vehicles full of food with a couple people in them will be able to make resource runs. Only the rich will get richer, the rest of us will become the squalid farmers without a reason to live or advance. Throw us back to the dark ages that never reared thier heads in Cantr, Fuedal lords in Vans and Busses handing out longbows to those that take fealty oaths.

Don't make meat rot. Leave it all alone. There's nothing wrong with the way things are. People starve all the time, Hoarders hoard one thing or another, things are as they should be.
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Dervish
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Postby Dervish » Sat Sep 02, 2006 7:21 am

I voted for faster rotting -- but I'd also want to vote for easier means of preparing food. Given a lack of fuel and spice or salt with which to preserve meat, it should always be possible to just dry the meat. The inability to easily preserve the meat we prepare is a part of why so much waits until someone is able to set up and run a big cooking project in so many places.

That's been my reaction, at least...
Talapus
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Postby Talapus » Sat Sep 02, 2006 7:34 am

Dervish wrote:...it should always be possible to just dry the meat..


We have a machine called a drying rack that does just that.

http://www.cantr.net/mwiki/index.php/Drying_rack
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Agar
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Postby Agar » Sat Sep 02, 2006 12:21 pm

And the drying rack requires STRING!

AKI HAS NEVER HAD STRING! NO ONE HAS EVER ADDED STRING TO AKI SINCE THE BOW CHANGE! THE K ISLE GOT COTTON BECAUSE OF THE BOW CHANGE, BURGEO HAS HEMP ON IT, BUT AKI STILL DOESN'T HAVE STRING!

And the people on staff don't seem to care any more, saying that the random people lucky enough to find Aki can bring trade, and how did we make bows before, or they're all just primitives, right? Wrong. We have a crossbow, just one, and about 6 longbows that haven't rotted to peices. One mouthy character who turned sleeper and let his bow disentergrate was turned on by a whole town and killed before anything else could be lost.

There are pleanty enough other ways to cook food on Aki, but there's no way at all to make bows. If this discussion is about a meat horde, it's just about Aki anyway. There's not a larger supply of raw meat in one spot anywhere else.
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fishfin
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Postby fishfin » Sat Sep 02, 2006 2:23 pm

So none of my characters ever want to travil to AKI?
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SCUBA
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Postby SCUBA » Sat Sep 02, 2006 2:58 pm

Agar wrote:AKI HAS NEVER HAD STRING! NO ONE HAS EVER ADDED STRING TO AKI SINCE THE BOW CHANGE! THE K ISLE GOT COTTON BECAUSE OF THE BOW CHANGE, BURGEO HAS HEMP ON IT, BUT AKI STILL DOESN'T HAVE STRING!


Why so upset? Borgeo and K isle is close enough for good trade and the swedish islands as I know better are as close to eachother as Aki, Burgero and K isle are to eachother. On the swedish islands there is coal, limestone and hematite spread, one on each island. Ni clay so charcoal a coal alternativce, and before you get iron gas is to no ude. Iron therefor has to come out of trade or long sea travel from island to island. I think that is a much bigger problem than not having cotton, hemp or silkcoocons on a single island when they are on an island close. The swedish limestone island doesn't even have wood, so it's impossible to leave that island without interisland trade. Isn't this how Cantr should work?
Last edited by SCUBA on Sat Sep 02, 2006 3:03 pm, edited 1 time in total.
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Chris Johnson
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Postby Chris Johnson » Sat Sep 02, 2006 3:00 pm

Or one of the Spanish islands - has to trade with the French/German for a lot of iron making resources .. and salt (which Aki has plenty of )
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Postby SekoETC » Sat Sep 02, 2006 3:09 pm

A leather bowstring does sound like a logical solution, if you got hide animals there. The Swedish island I spawned on doesn't have a single hide animal, several locations for salt though.
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