Trying A Door

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sekar
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Trying A Door

Postby Sekar » Mon Jul 17, 2006 11:25 pm

I was thinking about how if someone tries to go inside a building, and the door is locked, it will tell you so. But if the door isn't locked, you will automatically go into the building, which is often considered a crime no matter how innocent the intentions. So why not make some way of testing the door first, too see if it is locked or unlocked. Now in cantr society you shouldn't really be trying locks anyway, but if you happen to try one that is locked, no one sees you try it. So if we aren't going to have a way to allow someone to check a door without having the action visible, shouldn't we make someone trying to enter a locked door be visible? After all them trying an open door is visible current(since trying an opened door automatically allows them too enter).

Either of these two possibilities I support. It doesn't really matter either way too me. However if you think about it, adding the ability to try a door before entering if it is unlocked would definetly have an interesting advantage. First of all thieves, bandits, and even soldiers could plan attacks or raids better if they were given this function. This would add a new element to battles, and the game. Covert warfare..I wouldn't call it that yet, but it is a step.
Last edited by Sekar on Mon Jul 17, 2006 11:45 pm, edited 1 time in total.
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Doug R.
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Postby Doug R. » Mon Jul 17, 2006 11:33 pm

This is a good idea. Even a little icon with a lock on it would be good.
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Sekar
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Postby Sekar » Tue Jul 18, 2006 3:34 am

Well..thats one yes vote. No other responses though...strange. I wonder if that is a bad sign.
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Nakranoth
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Postby Nakranoth » Tue Jul 18, 2006 3:43 am

I think that both checking locks and attempting to enter a locked building should have a chance of being noticed by any person in town (just because one person noticed dosen't mean they all did) But yes, I think a door should be able to be checked for being locked without entry.
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Sunni Daez
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Postby Sunni Daez » Tue Jul 18, 2006 4:14 am

I agree....good thought...
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Sekar
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Postby Sekar » Tue Jul 18, 2006 4:29 am

I would agree there should be a chance..but that isn't my current suggestion. I suggest that the ability to find out if a door is locked or unlocked without actually attempting to enter should be implemented first. Then I suggest we sit back and observe the effects of the ability. If it makes a big impact, then we should think about making it possible to see the person checking.
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Agar
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Postby Agar » Tue Jul 18, 2006 5:37 am

This idea might stop the hemmorage of mud huts and shacks in some locations, since people would be able to see which buildings are abandoned without dashing around like a thief.

I like this idea and all that it implies.
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Mykey
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Postby Mykey » Tue Jul 18, 2006 6:24 am

I suggest you to come on a site where there are many articles on a theme interesting you.
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Sekar
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Postby Sekar » Tue Jul 18, 2006 6:39 am

But not all doors have knobs. In cantr we don't know what doors have knobs and what doors have handles. That is why I didn't use the word knob. I thought about it though. :D
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Mykey
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Postby Mykey » Tue Jul 18, 2006 6:47 am

Amusing topic
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Phalynx
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Postby Phalynx » Tue Jul 18, 2006 6:54 am

I think you should be able to try doors, that you shouldn't know they are locked unless you try them and that people should see you try..

I also this this should happen for vehicles and this to me is more important...
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Mykey
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Postby Mykey » Tue Jul 18, 2006 7:21 am

The mistake can here?
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Postby Phalynx » Tue Jul 18, 2006 9:04 am

I speak has someone who had a character who was an almost kleptomaniac thief, who would have been slain in the first town he spawned in if it was in place.....

The covert check would make it very usefull, if it was an event everyone could see it would be the domain of the legitimate officials.. true.. but then do you think people wouldn't notice people trying front doors and car windows?

I must admit in my head I treat caNTR buildings as not having doors unless there is a lock on them..
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Sekar
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Postby Sekar » Tue Jul 18, 2006 5:16 pm

Ok now I've changed my mind about this a little. I don't want to get this passed if it is visible. It really just defeats the purpose of it if it does become visible. Also if you make it visible, it is just another excuse for people in cantr to be imprisoned. I don't want to add another excuse for being arrested to cantr! There is already way to many in my opinion. I know that the majority of people in cantr don't like the idea of giving thieves any possible abilities to help them succeed. But think about it. Almost every action a person makes in cantr is visible to everyone else. Now in real life this isn't true! You can't see all the buildings in a single town in real life! Now obviously in cantr you have be able to see every building, but what I am suggesting here will add a little realism back to the game. It is not like people watch over doors in real life. We already have the ability to see a person enter a building! Lets give back some private actions to the player.
Sekar
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Postby Sekar » Tue Jul 18, 2006 5:19 pm

We should be giving as many actions as we can to the players! This is after all suppose to be a real life simulation is it not!? Come on guys I need your support here. I know that this is a good idea. :D

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