The time limit.

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

Should the time limit be abolished?

Yes
44
47%
No
41
44%
Abstain
8
9%
 
Total votes: 93
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

The time limit.

Postby new.vogue.nightmare » Thu Jan 15, 2004 3:21 pm

As we can see here, the time limit does more harm than good. It was originally intended to save bandwidth, but Cantr no longer faces the tremendous badwidth problems it had long ago. The time limit is now simply a useless relic.

The minutes normally reset around 3:30 AM EST. However, this recently has stopped working as it should, for one reason or another. Today, it is 10:17 AM as I type this, and I am down to my last ten minutes. There is nobody around to manually reset them, either. Am I to wait all day for this to happen? What if nobody comes on today? Is Cantr gone for the day, then?

For the above reasons, I suggest that the time limit be hereby abolished. Let me know what you think, and state any arguments you may have.
Sicofonte wrote:SLURP, SLURP, SLURP...


<Kimidori> esperanto is sooooo sexy^^^^
XBL
Posts: 450
Joined: Sun Aug 31, 2003 6:10 pm
Location: Castricum, the Netherlands
Contact:

Postby XBL » Thu Jan 15, 2004 3:41 pm

I have the same problems as you... So yes: NO TIME LIMIT!!! Death to the time limit!

Jochem
User avatar
sammigurl61190
Posts: 1537
Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
Contact:

Postby sammigurl61190 » Thu Jan 15, 2004 7:32 pm

I completely agree with Chris. There are no longer problems with the server's bandwith, so I think that it should be eliminated.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jan 15, 2004 8:35 pm

What if the lack of server trouble is due to the time limit?

It could be by abolishing it we bring those troubles back on us.

ALso I find the time limit an effective way of making sure I don't spend too much time on Cantr, and actually get some school work done
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Thu Jan 15, 2004 8:52 pm

So, Solfius, you're relying on the time limit to make up for your own personal weakness? I don't feel like suffering just because you have no willpower.

Personally, I rarely use all my minutes for the day, although I am on almost constantly. The act of constantly refreshing pages and logging out and back in uses more bandwidth than slow, continuous play, I imagine. The only time the time limit bothers me is when the system breaks down and I have to make my remaining 10 minutes last for hours.

I'm pretty sure that the time limit is doing nothing, both because of the 'more pages requested' problem and because there are more players in Cantr than in the early days of the game, so overall it would cancel out. As far as I can see, the time limit is just one giant headache.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Thu Jan 15, 2004 8:59 pm

have you noticed that it takes longer and longer per turn to actually turn over? there's gotta be some way to fix this; used to be the turn switched over within 10 minutes of when it was supposed to; now it takes almost an hour, sometimes. Weird. It might be because of the sheer number of projects out there *cough*kwordeadpeople*cough*, but whatever the reason, it's kinda crazy. We need a Gregorian shift here. :-D
I'm not dead; I'm dormant.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jan 15, 2004 9:02 pm

I think the slowness to roll over is being addressed within the programming dept.
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Thu Jan 15, 2004 9:02 pm

I am proud to say that none of the towns where my chars have any kind of power are major contributors to this problem :D
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
User avatar
sammigurl61190
Posts: 1537
Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
Contact:

Postby sammigurl61190 » Thu Jan 15, 2004 9:57 pm

But Solfius, what about us people without lives? What about us who have nothing better to do then to sit on our ass all day and play Cantr? I think we have our rights to do that. *coughcoughmeandchriscoughcough* :lol:
User avatar
creepyguyinblack
Posts: 680
Joined: Mon Jul 14, 2003 9:05 pm
Location: Seattle, WA
Contact:

Postby creepyguyinblack » Thu Jan 15, 2004 10:41 pm

I voted no, do you really need to play cantr for as long as return of the king every single day? Find hobbies, read biotech news, go to school, get a job, do something else, heh. Your time limit shouldn't run our except for errors or mistakes.
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Thu Jan 15, 2004 11:03 pm

I equalled out the votes with a No it should not be abolished for the aforementioned reasons. But if I am too vote that we the player should suffer layovers on turns, that for me have lasted up to 1.5 hours, should be fixed to how it used to be. And also this is based on the hope that the clock failed to change.
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Thu Jan 15, 2004 11:27 pm

Blarg. Well, my effort to clean up a forest and fight lag has eaten up almost all my minutes today, so if I have to deal with this whole "durrrrrrrr i think i won't reset the minutes" crap from the server tomorrow morning I'll pretty much be disgusted with cantr and assassinate you all for sucking kthx ^_^ SO FIX IT. ^^ Well, whoever's in charge.


And also...I don't use all my minutes in one day. I had to stretch my minutes over TWO days today, thank you very much. I really hate this system where other people get to decide what I do with my time just because the server is full of bugs.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Thu Jan 15, 2004 11:31 pm

Lucky for me I had 100 mins spare from yesterday, I would've given you some if I could: :)

715-2: You see Nitefyre give a few minutes to new.vogue.children.
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Thu Jan 15, 2004 11:34 pm

Basically, my problem is with them keeping something in effect if it only works right part of the time and serves no purpose other than to 'save us from ourselves'

And I had around 80 minutes left over, but I had to use them mostly in the time it took for someone to find the problem and manually fix it. What if nobody had come on? People get sick. People go on vacation. It could have been another day, possibly a week if Murphy's law decided to come into full effect. And all this time, your chars would be starving if they didn't have a week's worth of food stockpiled.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
User avatar
sammigurl61190
Posts: 1537
Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
Contact:

Postby sammigurl61190 » Thu Jan 15, 2004 11:57 pm

*nods in complete agreement with Chris*

You know, the dude's right. And that's not a phrase that comes out of my mouth very often. :lol:

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest