Hunting Packs depending on size

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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TwistedFate82
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Postby TwistedFate82 » Sat Jul 01, 2006 11:41 pm

multiple attacks on the same pack by different characters hit the same target, surely this is less likely than the same character hitting the same target more than once in a day? Normally you would pursue your quarry until you have got them, not take pot shots at whatever presents itself.


True enough about following the same animal until you get it, logically this makes sense, but I'm more interested in the game mechanics here. The guarantee of a kill even by a complete novice because of an allowance for multiple attacks. Animal products are already easy to come by and cheap as dirt, so the effect on ecnomy might not be very large, but at the same time it could be. All animal products would have even less value than presently. (sorry just rambling for a moment there, not sure what my point was anymore.... :? )

Anyway, the limit on attacking animals is in place for a reason. If it were to be removed or modified to give players more attacks, the animal population would almost immediately plummet to zero in most places.
Phalynx
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Postby Phalynx » Sun Jul 02, 2006 12:42 am

Which is why the towns that need them have hunting laws... an IG solution to a problem that exists in some places anyway.... I don't see that as relevent at all...
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Marian
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Postby Marian » Sun Jul 02, 2006 1:16 am

TwistedFate82 wrote: - Hunting experience - the system for how you develop as a hunter would have to be changed, or everyone would suddenly be an expert.


Not likely! None of my chars have ever improved in the slightest, and I have one who's been hunting about eight herds a day, every day, for the past eight years. So how many times do you have to hit an animal to improve? 2000? 3000? More? Either way I don't think being able to hunt boars three times a day instead of one is going to "suddenly" make anybody an expert.
Last edited by Marian on Sun Jul 02, 2006 1:31 am, edited 1 time in total.
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fishfin
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Postby fishfin » Sun Jul 02, 2006 1:27 am

I like this idea, and just a question, how many people have to like an idea for it to be implemented (asuming it is a decent idea)?
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Marian
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Postby Marian » Sun Jul 02, 2006 1:32 am

I don't think the number of people who like/dislike an idea is really taken into account.
Phalynx
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Postby Phalynx » Sun Jul 02, 2006 7:54 am

Does this answer your question:

Solfius wrote:
wichita wrote:
Wonder why the RD chairs eventually tend to stop paying attention to player input? ;)


Player input? So that's what all that buzzing and chatter in the background was when I was staff. I just ignored it and got on with the job in case it distracted me ;)
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tiddy ogg
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Postby tiddy ogg » Sun Jul 02, 2006 10:12 am

[quote="fishfin"]I like this idea, and just a question, how many people have to like an idea for it to be implemented (asuming it is a decent idea)?[/quote]

There are such a lot of other factors. Effect on game balance, and difficulty in programming and other priorities.
TwistedFate82
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Postby TwistedFate82 » Sun Jul 02, 2006 11:35 am

I have one character who has improved twice since spawning. The last time was a while ago, but he's already an expert and there's nothing beyond that as far as I know, so it's possible there would have been a third improvement since then. He's only forty, so my guess is 2 improvements in at MOST 15 years, though I think I'm being generous. Depending on how it's programmed the first one might not count - he might have just been on the verge to begin with, but since there are two...If the number of attacks were allowed to increase he'd have been an expert after 5 years. That's a pretty big difference.

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sem
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Postby sem » Sun Jul 02, 2006 12:19 pm

The 'extra experience' problem could be avoided if, rather than allowing multiple attacks of a large pack or herd, a single attack hit multiple targets.
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Crosshair
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Postby Crosshair » Sun Jul 02, 2006 12:40 pm

Yes, i like this idea. It would mean that less people get killed needlessly...
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Solfius
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Postby Solfius » Sun Jul 02, 2006 7:55 pm

fishfin wrote:I like this idea, and just a question, how many people have to like an idea for it to be implemented (asuming it is a decent idea)?


It's not related to how many people like it, as to how many pieces of incriminating evidence you have on the staff members involved in it's implementation ;)

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