multiple attacks on the same pack by different characters hit the same target, surely this is less likely than the same character hitting the same target more than once in a day? Normally you would pursue your quarry until you have got them, not take pot shots at whatever presents itself.
True enough about following the same animal until you get it, logically this makes sense, but I'm more interested in the game mechanics here. The guarantee of a kill even by a complete novice because of an allowance for multiple attacks. Animal products are already easy to come by and cheap as dirt, so the effect on ecnomy might not be very large, but at the same time it could be. All animal products would have even less value than presently. (sorry just rambling for a moment there, not sure what my point was anymore....
Anyway, the limit on attacking animals is in place for a reason. If it were to be removed or modified to give players more attacks, the animal population would almost immediately plummet to zero in most places.

