Did I here someone ranting about the skills system?
I have always been opposed to the skills system due to the way it restricts the game. The appeal of this game to me was that you could actually play whatever character you wanted. But lets consider my chars fighting abilities: I have 7 awkward, 1 expert, 4 novice, 1 efficient and 2 skilled. Now, can I really play whatever I want to? No... I am forced to play non-aggressive characters, as most of mine can't damage a newspawn who picks up a bone shield with their crossbow... now, let's consider the improvement of skills. Only twice have my chars skill level gone up (a fair number have gone done... one of my skilled fighters used to be expert, but considering he skillfully does 29 damage to an unarmed man with a battleaxe...

), so effectively what you play is dictated by the random skills at spawning.
I cannot play whatever I want to any longer... that phrase should be removed from the main page. Quite simply, if we have skills we have to have a levelling system... and you will have people just trying to "level up" their chars. I don't like that idea, but if we are going to have skills that is way it must be. Especially now with the locking of young char slots...
"Any role you can imagine you can play in this game and the challenge is in playing it consistently, and in achieving the goals you set for your characters individually." should become:
"Any role you can imagine you can play in this game, the challenge is in fluking a character with a skill set to back that up; and if you don't like the skill set forced on you, tough luck - because you won't be allowed another character until you're done with that one"
Quite frankly, I thought the days of "You can have a dessert, once you've eaten your vegetables" had gone when I left home... unfortunately, it seems that Cantr can do the same for me.
