dragging should increase like a regular project

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Marian
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dragging should increase like a regular project

Postby Marian » Wed Apr 12, 2006 4:12 am

If you're trying to drag a body or another person, how come you get a percentage like any other project, but it never increases? As long as you're not interrupted you should eventually be ablt to move them, even if it just increased at like two percent an hour.

Also, if that can't be added, can we at least get a 'dragging skill' that you can practice the longer you try to drag something? Or is that already there?
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Agar
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Postby Agar » Wed Apr 12, 2006 4:42 am

There must be a dragging skill or at least something affects dragging. I've been healthy, rested and unharmed, and loaded, and yet still had one character drug single handedly by a would be pirate off a boat that was then stolen.

I still would like it to increase on the project ticks though. It makes no sense at all for a person to heave away for days on end and the victum remains rooted to a spot as if tied to it...
Reality was never my strong point.
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Sho
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Postby Sho » Wed Apr 12, 2006 4:42 am

The physical strength skill determines both the force with which a character drags and the force with which a character resists dragging. It is known to increase in hunting and attacking other characters (it also affects damage done in those), but I don't know if dragging trains it.
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Marian
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Postby Marian » Wed Apr 12, 2006 4:46 am

So hunting might increase it? It seems like it would make sense for all that to be connected, but I've had even skillful hunters drag at less than 40%, and awkward ones who can do at least a little better.
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Sho
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Postby Sho » Wed Apr 12, 2006 4:51 am

The skill displayed in hunting is the hunting skill. The skill displayed in combat is the fighting skill. Both are separate from the physical strength skill.
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Marian
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Postby Marian » Wed Apr 12, 2006 4:53 am

Strength does effect them somehow though, right? I never was sure how all of that worked. :?
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Solfius
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Postby Solfius » Wed Jun 14, 2006 5:25 pm

I think when you drag inanimate objects, like bodies or notes, the percentage should increase every hour, depending on skill/strength etc
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Kael
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Postby Kael » Wed Jun 14, 2006 5:39 pm

Well I think it should increase hourly to match a third of your original dragging rate.

Say you start dragging a person and its up to 60%, then by the next hour it should be up to 80%, and then finish an hour later.
Boy:Why did the monkey fall out of the tree?
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
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Solfius
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Postby Solfius » Wed Jun 14, 2006 5:55 pm

Well, with dragging people the original thinking was you didnt start dragging them immediately, which is why you didnt see a notification, but you were waiting for enough people and the right time to strike.

If that is still the official view, then the dragging projects for people shouldn't increase.

On the other hand, I see no reason why the projects for objects don't increase with time.
tiddy ogg
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Postby tiddy ogg » Wed Jun 14, 2006 7:40 pm

There is another thread about dragging people along roads. This must be time dependent. If this is implemented then I guess they both would be. I admit in my early days I started dragging someone, got 66% completion, and assumed within an hour I'd have finished the job.
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Marian
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Postby Marian » Wed Jun 14, 2006 8:14 pm

Solfius wrote:
On the other hand, I see no reason why the projects for objects don't increase with time.


The only draggable objects I know of are notes...
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Solfius
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Postby Solfius » Wed Jun 14, 2006 8:31 pm

bodies are objects as well

maybe I'm alluding to another suggestion that some objects should be draggable, things like tables, chair, maybe some self contained machines like coin presses and looms
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Kael
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Postby Kael » Thu Jun 15, 2006 2:08 am

Solfius wrote:maybe I'm alluding to another suggestion that some objects should be draggable, things like tables, chair, maybe some self contained machines like coin presses and looms


Well then, I support that idea as well.
Boy:Why did the monkey fall out of the tree?

Father: Because it's dead

B:Why did that second monkey fall?

F: Because it was holding the first monkey's hand

B:Why did the third one fall?

F: Because he thought it was a game.

B:Why..

F: *smacks Boy*

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