dragging should increase like a regular project
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- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
dragging should increase like a regular project
If you're trying to drag a body or another person, how come you get a percentage like any other project, but it never increases? As long as you're not interrupted you should eventually be ablt to move them, even if it just increased at like two percent an hour.
Also, if that can't be added, can we at least get a 'dragging skill' that you can practice the longer you try to drag something? Or is that already there?
Also, if that can't be added, can we at least get a 'dragging skill' that you can practice the longer you try to drag something? Or is that already there?
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
There must be a dragging skill or at least something affects dragging. I've been healthy, rested and unharmed, and loaded, and yet still had one character drug single handedly by a would be pirate off a boat that was then stolen.
I still would like it to increase on the project ticks though. It makes no sense at all for a person to heave away for days on end and the victum remains rooted to a spot as if tied to it...
I still would like it to increase on the project ticks though. It makes no sense at all for a person to heave away for days on end and the victum remains rooted to a spot as if tied to it...
Reality was never my strong point.
- Sho
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- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
- Solfius
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- Kael
- Posts: 68
- Joined: Fri May 05, 2006 11:48 pm
Well I think it should increase hourly to match a third of your original dragging rate.
Say you start dragging a person and its up to 60%, then by the next hour it should be up to 80%, and then finish an hour later.
Say you start dragging a person and its up to 60%, then by the next hour it should be up to 80%, and then finish an hour later.
Boy:Why did the monkey fall out of the tree?
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Well, with dragging people the original thinking was you didnt start dragging them immediately, which is why you didnt see a notification, but you were waiting for enough people and the right time to strike.
If that is still the official view, then the dragging projects for people shouldn't increase.
On the other hand, I see no reason why the projects for objects don't increase with time.
If that is still the official view, then the dragging projects for people shouldn't increase.
On the other hand, I see no reason why the projects for objects don't increase with time.
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tiddy ogg
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- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
- Kael
- Posts: 68
- Joined: Fri May 05, 2006 11:48 pm
Solfius wrote:maybe I'm alluding to another suggestion that some objects should be draggable, things like tables, chair, maybe some self contained machines like coin presses and looms
Well then, I support that idea as well.
Boy:Why did the monkey fall out of the tree?
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
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