limit to lousy skills

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Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

limit to lousy skills

Postby Marian » Tue Jun 13, 2006 12:47 am

I've had some pretty pathetic chars before, and usually I can live with that, but now I've just discovered that one of them drags at 8%.

That's kind of unrealistic, don't you think? As far as I can tell she's perfectly healthy, wasn't spawned with some kind of muscular disease or anything like that. (hits for 1 damage with her fist, too, but that's not such a big deal)

And from what I've read it was only recently made possible for some chars to drag notes. How do you even walk, let alone carry 15k while being that weak?

All I'm saying is that maybe there should be some sort of limit to a char's levels of suckage. For dragging maybe it should bottom out at like 30% or so?

Do chars get that unlucky with other skills too? Like you start a project that's supposed to take an hour and instead it takes ten? I mean...there's awkward, and then there's ridiculous.
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Kael
Posts: 68
Joined: Fri May 05, 2006 11:48 pm

Postby Kael » Tue Jun 13, 2006 12:51 am

:lol: Just think of her as skeletor, with the power of a two-year old.

But I'm sure you'll find one of her own skills will be super-souped up so I guess you just have to live with it.

How did you figure out your dragging rate?
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Re: limit to lousy skills

Postby Talapus » Tue Jun 13, 2006 12:56 am

Well, it not only depends on your character (health, tiredness, and skill), but also on the other character.

Marian wrote:Do chars get that unlucky with other skills too? Like you start a project that's supposed to take an hour and instead it takes ten?


The worst awkward you can get is half of normal speed (with no tiredness). I have a terrible forester who acquired an axe and rubber taping knife so that he could gather at normal speeds (for an untooled person that is).
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Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Tue Jun 13, 2006 1:04 am

Certainly. It was and with me. We can communicate on this theme. Here or in PM.
Last edited by Mykey on Thu Jan 14, 2010 2:35 pm, edited 2 times in total.
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Wed Jun 14, 2006 1:33 am

No that's all right, interaction can solve this. I have a char with awkward tool- and weaponmaking, it takes almost twice as long so she tries to trade hours with some of the friendly townspeople at another project. Altho this is pretty hard she's a good farmer and other chars tend to profit from this but she's only 23, dressed, and owns a chisel, a shovel, something stolen, a bow and a shield.
west
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Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Wed Jun 14, 2006 5:39 am

One of my characters recently had the rather embarrassing experience of, as a well-respected and fairly powerful person, hitting a shielded person (full strength, no tiredness) with a sabre and doing 0 damage.

Honestly, that sucks.
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